DayZ's producer says that tension is on the rise, but so is the game's player count

As the multiplayer zombie survival game DayZ enters its second full year in Steam's Early Access program, the team behind it faces a number of challenges. After selling millions of copies of an unfinished game how does it keep its fans motivated to see development through to the end? And now that the creator of the game, Dean Hall, is leaving to form his own studio how does the team left behind keep its momentum going?

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