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8.0

Review - Cosmophony (Wii U eShop) | 8 Bit Forward

Five Levels of Hell.
There is an ongoing debate on what the difficulty level of a video game should be. Some prefer easy games they can relax to, others prefer games with the option of different levels of difficulty, and some believe many games should force you to suffer through a difficulty spike for a better experience. Cosmophony will appeal to those that want gruelingly hard games. It may start off easy, too, but don’t let its aesthetically pleasing looks deceive you.

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Community3410d ago
30°
8.0

Cosmophony Review | GameSpew

Westy at GameSpew writes: '“Woah, woah, woah, let me get this straight: A ‘musical shooter’? What on earth…?” You heard correctly! You dodge obstacles and blast enemies that are in tune (i.e. created) by the levels indie drum ‘n’ bass soundtrack (the entire OST is also thrown in). Cosmophony is a musical shooter. Who’d have thunk it?'

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Community3111d ago
40°

Winning Formulas That Make Difficult Games Enjoyable - How to turn frustration into fun

The resurgence of challenging games has brought back an old-school approach to development. However, not every game gets the delicate balance correct so hopefully this article will be insightful enough for you to implement the perfect difficulty for your next game.

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Community3179d ago
30°
8.0

Cosmophony review for PS Vita, PS4, PS3 | Gaming Age

GA:
A reductive view of Cosmophony would be, roughly, as follows: it's $5, it has five levels, and therefore, you're paying about a dollar a level. Yes, each level has a practice run to try out before you move on to the main course, but basically, when you get right down to it, the game's only got five levels. And from that reductive — and possibly strawman-ish — point of view, you might not think you're getting much bang for your buck.

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Community3248d ago