Thejimquisition:
"Mention Watership Down to an adult of a certain age and you may very well see their face grow a pallid white, their eyes burning with a haunted look of abject horror. The movie adaptation of a story revolving around adorable little rabbits is an unlikely source of nightmare fuel, but those who have witnessed it – a story of death, despair, and outright torture – will attest to its propensity for sheer dread. It’s one of those fine examples of ghoulish dissonance – an outwardly cute little film about bunnies harboring imagery so ghastly it’s kept many a child awake at night. To this day I still remember the lovingly animated rivulets of blood pouring from that little rabbit’s body. The cruelly detailed corpses. The slow, merciless grasp of death immortalized in a charmingly rendered cartoon. It is not the only piece of art to marry adorable visuals to macabre content, but it’s undeniably an inspiration for many subsequent presentations, and it’s something I can’t help thinking of when trying to explain The Binding of Isaac. "
The online multiplayer beta for The Binding of Isaac is offline until further notice after someone data-mined the latest build.
IGN : Ask three different video game fans to define what a “Roguelike” is, and chances are, you’re likely to get three very different responses: One might say "Oh yeah, those are like that game with the sexy greek gods!" Another might reply "No, you idiot, Hades is a Rogue-LITE. A roguelike is a game like Spelunky." And another still might slam their hands on the table and shout, "The reason why they're called rogueLIKES is because they're LIKE the 1980s dungeon crawler rogue. None of those games are roguelikes at all!"
My daughter and I had a blast with Rogue Legacy - our favorite by far.
We also enjoyed Undermine which I didn't see make this list unfortunately.
To me Binding of Isaac is the GOAT. No two runs in that game feel the same. The unlimited combinations of item synergies is still something no game has been able to match.
It's right that we recognize the 12 best indie games of the eight generation of gaming. It would be remiss to ignore the impact they've had.
Hollow Knight was a masterpiece. I cared less for the arena combat (Gods, not in the in-game arena) but everything was tight and the exploration was extremely enjoyable. Absolute masters of their craft in level design. I hope Silk Song gives the bees a second chance since their area was only a short subsection.