Digital Foundry at Eurogamer:
"Did last-gen simply run out of steam? Xbox 360 launched in 2005, with its successor taking eight years to arrive - three years longer than the console lifecycle established by the first two PlayStations. Artificially extended due to rising software development costs and the urge for Sony and Microsoft to maximise profits from hardware sales, the prolonged life of these consoles was both a blessing and a curse. On the one hand, the need to upgrade was staved off, but on the other, there was undoubtedly the sense that these machines were hitting their limits in their twilight years. Far Cry 3 is a perfect example - a game that wowed with its scale and ambition, held back by its rather wobbly performance on console. This year's instalment emphasises the wall developers hit - Far Cry 4 is bigger and better than its predecessor, but the problems faced by its predecessor on last-gen console are just as pronounced, if not more so."