Kotaku writes: "Back in late February, we brought word of a Dead Rising lawsuit. Capcom was being sued over the game by the MKR Group, which holds the rights to George Romerso's Dawn of the Dead film. MKR claimed that Dead Rising was essentially an unlicensed adaptation of the Romero film. Over the weekend, George Romero appeared at the Chicago Horror Convention, and Kotaku reader Tyler was on hand to get his copy of Dead Rising autographed by the famed horror director. According to Tyler:
I went to a horror movie convention here in Chicago on Sunday because George Romero was due to show up for autograph signing and I was hoping he would grace my copy of Dead Rising with his signature (not expecting that he would at all). Lo and behold he actually did, and on top of that, he was not even aware of Dead Rising...i had to explain to him what it was and he was happy to sign it. Makes me wonder if he is even aware of the legal battles Capcom has had to endure."
Videos of the canceled Dead Rising: Dia De Los Muertos have come to light, giving us a look into what the game could have been.
Shame loved the Dead Rising series. Even enjoyed 4 but not sure why they removed the campain co op.
Dead rising 1 was one of my favorite games back in the day. I never got into the others like I did DR1. DR2 was ok but 3 and 4 were kinda lame.
Good Riddance. Capcom Vancouver's entries are a big stain on what was a great, charming game series.
The ideas shown here are the pinnacle of their ineptness. Yeah, let's remove items on the ground, a core mechanic to the franchise, and one that people would show they still love in BOTW 2 years later.
TheGamer Writes "Dead Rising first burst onto the scene 16 years ago. At the time the game was a groundbreaking technical achievement, and a great showpiece for the then-new Xbox 360 due to how many zombies it could cram onto the screen at once. However, it was more than a mere tech-demo. Dead Rising captivated fans with engaging gameplay that allowed you to use almost anything as a weapon, packing that choice with unique bosses and an iconic protagonist in Frank West."
I definitely agree.
What I always found amazing in DR1 was how it was a survival game first and a sandbox game second, and not the other way around...
Your weapons were resources for specific situations, and you always had to juggle your resources and plan your runs... "I'm gonna get two X weapons on this store for hordes and then I'll get to that other store and get Y weapon for Z boss".
Although the trend of combining weapons that started in DR2 and so on was fun, it removed that layer of strategy and streamlined the series too much by catering to the "it's too hardddd :((" crowd, since you only had to focus on crafting the same 2-3 kinds of strong weapons and you're good for the rest of the game...
This was one of the games I got an Xbox 360 for back when. Dead rising. Lost odyssey. Blue dragon. Alan wake. Anyway the last 3 didn't disappoint. I thought dead rising was kinda eh. I didn't like the setup or how it played out. It's been years but if I remember right it was some kind of timer during the missions or whatever you wanna call them. Straight turned me off. I never even tried the sequels.
The Dead Rising series has enjoyed a long and storied history over the years, but which game in the series is best?
Who cares.
That's ridiculous. The ONLY similarity between Dead Rising and Dawn of the Dead is that they both take place in a mall. That's like saying that Battlestar Galactica is a television adaptation of Star Wars because they both take place in space. In fact, that very thing happened; in the 70's Fox sued Universal claiming that it had ripped off 34 ideas from Star Wars, so Universal counter-sued saying that Star Wars had ripped off ideas from Silent Running ( http://en.wikipedia.org/wik... ). Eventually the lawsuits were dismissed because they were just frivolous.
Everyone's just a bunch of greedy a$$holes these days.