Interview: BioWare's Mac Walters - BioWare: Emotion is "crucial" to our titles writes: "The developer's managing editor talks about the evolution of storytelling and the importance of emotion.

One of the most talked about titles of 2007 was the story-driven action RPG Mass Effect, from Canada-based studio BioWare - now a part of Electronic Arts. One of the most intriguing aspects to the game, other than the branching and absorbing dialogue sequences, was the overall story arc that allowed the player to tread a path between paragon and renegade.

At GDC Paris recently took some time to talk to BioWare's senior writer and managing editor, Mac Walters, and get his thoughts on the evolution of storytelling in games, and the blossoming importance of emotion."

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