GI:
"Few mobile game franchises get me as excited as Kingdom Rush. The childlike fantasy characters hide a sophisticated and intricately balanced tower defense experience that holds up under multiple difficulty settings and supports a variety of play strategies. Ironhide’s new prequel installment maintains that tradition of excellence, with a challenging campaign of smartly designed level layouts and a host of new tower types and enemies. However, unlike the second entry, Origins does little to advance the broader tactical experience. In this instance, more of the same excellent structure is just fine, but returning players are likely to feel like they’re treading familiar ground."
Fin writes: "Following Kingdom Rush and Kingdom Rush Frontiers, Kingdom Rush Origins offers up even more of that tower defence goodness on Xbox consoles."
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Kingdom Rush Origins is yet another entry into the vast but niche tower defense sub-genre of strategy games. Contrary to the name, Origins is actually the third entry to the Kingdom Rush series. I have not played the previous entries so I cannot compare it to its prequels (well, sequels in a timeline sense), but I do know a thing or two about tower defense after all. As this is an origin story, Origins will explain how the main villain of the last two entries, Vez’nan, became corrupt with power. Malicia, Queen of the Twilight Elves, takes the role of villainess for this story.
I have to say that I was somewhat surprised to read that the game is very good, then again, I had no high expectations for this title.