TouchArcade: 'Tis the season for App Store freebies, fa la la la la, la la la la. Or something. Tonight's freebies are a solid adventure game, and a really weird adaptation of a board/puzzle game that you totally wouldn't think would work when you make an app out of it... But it totally does...
"While SkyGoblin's The Journey Down: Chapter one does have an interesting story and characters. The game is far too simple and moved far too slowly for my liking, and this is the reason why" - P Albert, TGG.
James writes - "Point and click adventures have been around for many a year, with classics like Monkey Island and, my personal favourite, Sam & Max being amongst the best of the genre. More recently though, there’s a been a ton of different takes involving all sorts of concepts and the latest one to hit the Xbox One store is the first chapter of SkyGoblin’s The Journey Down trilogy. Initially releasing on the PC well over five years ago, does The Journey Down still hold up nowadays and, if so, can it stick out in an ever-growing crowd?"
Recently, there's been a lot of talk about how little diversity is in the video game industry. “It can’t all be white males," Peter Moore recently stated. "As a result, I think that hiring managers at EA over the last couple of years have had a sharper focus on diversity. I know that my teams around the world have.”
Gamespresso's Sheldon Jones tries taking the "glass half-full" approach for the first time in his life and looks for signs, if any, of increasing video game developer diversity.
When they mean 'sharper focus on diversity', do they mean quotas? Shouldn't businesses and other organisations for that matter, hire on merit rather than sex, race, or religion?