Beyond Graphics – The Present and Future of GP-GPU

It wasn't so long ago that 3D graphics cards were only expected to deliver higher frames-per-second in your favorite 3D games. Sure, the graphics companies fought over some image quality issues like the internal color processing precision and the quality of anti-aliasing or anisotropic filtering, but even that was targeted at game performance and quality. Of course, there have been graphics cards for years now designed for the professional 3D market-CAD/CAM, industrial design, folks like that. Still, it's all 3D rendering of some form or another.

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