60°

Killzone: Shadow Fall Valor patch gets rid of microtransactions

In an industry filled with the apparent need to milk its customers for more money, even after spending over $60 on the base game itself, Guerrilla Games‘ decision to eliminate the need for microtransactions in Killzone Shadow Fall, is undoubtedly a very good thing.

In the latest update for Killzone: Shadow Fall, Guerrilla Games added a new form of in-game currency known as “Valor."

By earning Valor, gamers can convert points attained in multiplayer to Valor, and buy multiplayer perks/items previously only unlockable by purchasing them with real money.

With Guerrilla Games’ introduction of Valor to Killzone: Shadow Fall, microtransactions are no longer necessary – allowing gamers to earn welcome multiplayer items/perks by simply playing, not paying for more of, the game.

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gamerheadlines.com
Zenith4k3786d ago

Love kill zone shadow fall multiplayer but I never in any game even free to play ones do I buy micro transactions so I'm glad to see guralla get rid of them. Hopefully they will start a new (or old) trend.

Burackus3786d ago

Every game should do this thank you gorilla games

DesertFoxJr3786d ago

Definitely. Microtrans in AAA games are terrible. Even if they are optional, possibly upsetting game balance.

WeAreLegion3786d ago

Great! I love that in Mercenary. I'm glad it's coming to Shadow Fall.

DesertFoxJr3786d ago

How was Mercenary? I don't have a PSVita, and I can't imagine how well FPS work on the handheld.

WeAreLegion3786d ago (Edited 3786d ago )

Probably my second favorite game in the series. Excellent story and gameplay. The online works incredibly well, too. You seriously need to play it at some point.

An important thing to know is that it was written by the guy who did the other games in the series and not Shadow Fall. So, it's actually a great campaign. The guys who wrote Shadow Fall are a joke. I don't know why Guerrilla hired them. They have never written anything good. :/

It is the best controlling shooter on the platform, too. I highly recommend it.

Yui_Suzumiya3786d ago

Guerrilla Games keeping it real :3

320°

PlayStation Studios Could Embrace Decima Engine As Guerrilla Expands Developer Support

Some of Sony's first-party PlayStation Studios may be developing their future titles using Guerrilla Games' Decima engine.

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twistedvoxel.com
RaidenBlack100d ago (Edited 100d ago )

Might be for studios which were using older engines or UE4 like Bend Studio.
Sony's big 5 studios' engines are all unique to some degree and I want it stay that way for future new games.
Remakes can be done using Decima if required like Bloodborne or Uncharted 1.
Imagine From Software embracing Decima for future titles.
But then again Until Dawn Remake was done using UE5, when the original was made using Decima.

VersusDMC100d ago

Maybe ease of use is what made it a better choice. And it was already tested by a another studio with kojima productions having shipped death stranding on Decima.

Eonjay100d ago

I wonder if this is for studios beyond SIE and KP. Decima has also proven itself of platforms beyond PS5 so I wonder how comfortable they would be with allowing non first party use it wherever?

Minute Man 721100d ago

They should use the Ready at Dawn engine

DarXyde100d ago

That engine is mighty impressive, even by today's standards. The cloth simulation and gun animations are absolutely chef's kiss.

But I think it's one of those very intensive engines that will choke the hell out of the hardware and you're looking at a short and linear but very detailed experience. More or less what you get from a UE5 game that really forces the hardware (e.g., Hell blade II).

For that reason, Naughty Dog's engine is probably more practical: still extremely detailed (albeit less so) but allows for a more wide-linear experience and you're still left in awe.

But if we're going open world, absolutely Decima.

porkChop100d ago

They don't own that engine, and Ready at Dawn doesn't even exist anymore.

anast100d ago

They already have embraced it along with some other engines.

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jjb1981100d ago

They need to put that Decima engine to work for Killzone 5 or a remake of Killzone 2.

anast100d ago

This would be a cool gift to the fans.

jjb1981100d ago

I'm a huge Killzone 2 fan. It's my favorite shooter of all time and I wish they'd revive the IP. I know a remake of KZ2 would do very well. My original PSN friends I met were on KZ2 and and we formed a clan. I've been itching to get that 3 star badge. Only made it to 2-star.

Eonjay100d ago

Fun fact Decima IS the evolved version of the Killzone engine.

OlderGamer1799d ago

Noppe, its build from the ground up....

CrimsonIdol100d ago

A Killzone 2 remake where the controls are actually responsive could be cool.

mike32UK99d ago

The character has weight, it was a design choice which many people happened to like. You're probably too used to the floaty controls of COD

CrimsonIdol99d ago (Edited 99d ago )

yeah I remember that argument too. Then how that argument went away when they fixed it for the sequel. having massive input delay before anything happens due to technical issues isn't an artistic choice. It's good copium though

RaiderNation100d ago

Rather than a KZ2 remake, I'd rather see them do a KZ reboot! If they're going to do a remake, I'd rather see a PS5 remake of KZ Mercenary! Hands down one of the best Vita games and the 2nd best Killzone game in the series (after KZ2).

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120°

5 Game Reveals We Expect To See In 2025

Richard Bailey Jr. of The Koalition writes: 2024 was a special year for new game announcements and reveals across various broadcast industry events. From the official return of the Virtua Fighter series to the revival of several Capcom franchises like Onimusha, there is no doubt that the future looks bright. With this in mind, I wanted to put together a quick list of a few game reveals I fully expect to be announced within the next 12 months of this calendar year.

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thekoalition.com
Knightofelemia110d ago

I would love it if Capcom would throw a curve ball shock everybody with a Dino Crisis remake. I would day one the game if it came true.

BrockEmSockEm110d ago

5. Resident Evil 9
4. The Next Final Fight (Street Fighter)
3. Housemarque’s Next Game (They made Returnal)
2. Horizon Forbidden West Sequel
1. Half-Life 3

170°

15 Last-Gen Games That Still Compete with Current-Gen Graphics

GB: "Say what you will about the state of the industry, but even as games evolve, their graphics remain a key aspect. Even some of the biggest flops this year sport some gorgeous visuals, as publishers and developers push the boundaries of what’s possible, pouring years of time and money into their work."

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gamingbolt.com
darthv72175d ago

Quantum Break and Ryse are two that I was really surprised did not get an FPS boost option when played on the Series X|S. when i started playing both on the XBO, I thought they are both good, but after playing them also on my steam deck (in 60fps) I just cant go back and play the base games on XB. They really benefit from that faster frame rate.

Driveclub is another i wished had a HFR mode on PS5.

MatrixxGT175d ago

Most games this gen are the exact same except now we get faster loading through SSD and a res and fps bump. Graphically not much has improved, hell most last gen games are being relabeled and resold as “remastered” with the aforementioned updates.
I haven’t seen or played anything on either platform that couldn’t be run on last gen. Guess the law of diminishing returns is really showing itself these days.

127maXimus174d ago

Most games from 20 years ago are basically the same as today, with resolution and fps upgrades. The AI is still just as braindead as it always has been, worlds are full of static, boring characters that do the same thing over and over.

Demetrius174d ago

Smh another reason why graphics haven't improved that much is because most devs too caught up on cross gen. Ps4 was/still a dope console but time has moved on we're halfway close to a ps6 reveal and devs still will be making games on last gen in 2025. Then theres Microsoft purposely got the Xbox series s that causes more devs to try to pull strings as much as they can smh. It's a mixed bag of stuff, the only ones I see pushing hardware is sonys studios and even some indie games look better

174d ago