Matt Whitaker writes, Phil Spencer and Microsoft’s Xbox division could have done literally anything to take some of the attention away from the overwhelming success of the PlayStation Experience. They could have given us a piece of Gears of War concept art, released updates on the soon-to-be awesome ID@Xbox program (or abolished the disgusting Parity Clause that’s secretly hurting the Xbox One’s library), or put out legitimate information on how Games with Gold is actually going to get better. We could have been talking about the Xbox One instead of all that is PlayStation this week, but instead Microsoft seemed content with letting Sony steal back momentum after losing Black Friday. Microsoft has come full circle after the disastrous television, I mean Xbox One, reveal, but now is the time to start throwing hay-makers. The Xbox One has seemingly climbed back into what was seen as an impossible fight, though it’s impossible to win without attempting to put down the opponent, no matter the cost.
With Metal Gear Solid Delta on its way, we look back to see how the original Snake Eater is the foundation on which the entire Metal Gear series is built and is without doubt the greatest prequel ever made.
The fact you can kill the end by either changing your console clock or my way when he is on the dock is such a cool Easter egg.
My video/play through i time coded the part of end getting killed at the dock
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The river scene with ocelot's dad will also change depending on your kill count
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So many things that can change on each playthrough
Oh also the iconic ladder scene always a classic
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Personally DMC3 is my favorite prequel. MGS3 is top 3 though next to Kingdom Hearts Birth by Sleep.
Kinda surprised Red Dead 2 isn't IGN's pick for best prequel.
When Fallout Shelter was originally released, a lot of people quickly fell in love with it. The game is addicting, as you expect any good mobile game to be. That said, it could definitely be improved with a sequel.
It’s been a little over a week since State of Play aired. Honestly, the only game that excited us is Astro Bot.
It was really one of the only few that felt like a Sony game. The others felt like Sony just copying.
Definitely, and the Horizon Lego game actually looks crazy good as well, there were never a Lego game where everything on the screen are actually legos, it looks very impressive.
Sony has a lot of PS4 games to talk about coming in the first half of 2015 alone. If Microsoft had more Xbox One games ready for the same release window, we'd be hearing about them, hence why they didn't try to "steal any thunder". It seems like what they have planned for 2015 for Xbox One is happening in the later half of the year.
Why don't multi-million $ companies do knee-jerk reactions like gamers do with tit for tat announcements /s
Because the got nothing. They didn't even have any presence at the VGA's.
They don't have anything to steal it.