The small team out of Guildford, England is using procedural generation to create an entire galaxy worth of planets, asteroids, and space stations to explore. While visiting the studio, we sat down with the founder of Hello Games Sean Murray to learn about the tools, math, and science behind the game.
No Man's Sky on Nintendo Switch 2 offers a major leap in graphics and performance over the original release.
"No Man's Sky - Nintendo Switch 2 Edition brings this excellent, constantly evolving space survival adventure to your new Nintendo console in fine style. This is an almost-perfect match for other versions of the game, barring some very minor hiccups here and there.
Combat is still a bit naff, especially in space, and hardcore pirates might not get all they need from the systems in place here, but other than that, this is an almost perfect port of an almighty behemoth of a game. The sky, it seems, really has no limits." - PJ O'Reilly | NintendoLife
Hello Games has secretly worked on a Nintendo Switch 2 version of No Man's Sky. But there's also a new juicy update that lets you be a mayor.
That's a nice little surprise.
Honestly I gotta hand it to Hello Games. They really turned this game into something else with their dedication to it. A rocky start, but the game is unrecognizable to what we had at launch.
MAN, Hello Games just keeps on trucking with this game, and are REALLY showing other developers how to earn some good will with their fans.
Stoked for Light No Fire.
I'm in I can't wait for this to come out
What a great preview. You can tell Sean is both massively passionate about what he's creating here, but also grateful that it's being put on such a pedestal as one of PS4's top up-and-comers.
Can't wait to see more at PSX. This concept is just something I can't get enough of.
The technology here is amazing, these guys are really pushing things, and this is one of the benefits of being a indie studio.
AAA Indie is the new hotness of gaming studios.