ModDB writes:"Some people already buried our project, but we are still working on our dream game, Lost Alpha. The progress is in fact not faster than before, since after the unexpected issues in April, our team became smaller, but stronger than ever. We got all the good and bad since the early-access release, many people simply did not understand they are playing a work in progress game. Slowly during the months it became more and more stable, but stability is not equal to readyness. While we were working on the 4th patch - namely 1.3004 -, it became more and more clear we need to release the developers cut, because the content we were planning was simply bigger than a patch, besides the early-access release contained many junk, which we planned to wipe out to make the game more polished and organized, which is good for modders too. Do not worry, we won't remove the nearly 100 developer test levels left in the game."
Stalker: Legacy of Times was an attempt to create a STALKER-inspired game on CryEngine 2, however, its dev team announced its official cancellation.
Anomaly Developers has released a new version of its standalone mod for S.T.A.L.K.E.R., STALKER Anomaly.
Enemy respawns in open world games are tricky to get right. If they are too frequent it feels 'gamey' and it may render a player's in-game actions irrelevant. However too few respawns leave an open world empty, devoid of threat and frankly rather boring.
S.T.A.L.K.E.R. Lost Alpha expertly shows how to handle respawns by striking a near-perfect balance via a hybrid spawn/respawn system. We investigate how this works and how it has made S.T.A.L.K.E.R. Lost Alpha one of the best semi-open world games around. Ubisoft 'et all should take note.