Guitar Hero: Aerosmith is the sixth entry in the Guitar Hero series and the second attempt by Neversoft after taking over the reins from Harmonix. When the game was accidentally announced by Aerosmith, people were surprised because no one thought that a GH game focused on just one band could possibly work. Here we are on the release date, and what we have is a Guitar Hero that serves as a halfway point between Guitar Hero III and Guitar Hero: World Tour. From a technical perspective, it's light years ahead of the prior title and shows that Neversoft has learned its lesson and is doing everything that it can to fix the problems that were present in Guitar Hero III.
For the uninitiated, Guitar Hero is a game that tries to make you feel like you're a rock star by playing some of your favorite classics. You select the song you want to play, choose a difficulty, and away you go. The gameplay consists of a fretboard scrolling down the screen with colored notes on it, and you hit the notes by hitting the corresponding colored button and the strum switch on the guitar controller as the notes scroll toward you. You're awarded points and a combo meter, which grants even more points every time you hit a note. Occasionally, you can even unleash Star Power to double the amount of points you gain for a short period of time. While any guitarist can and will tell you that this is nothing like playing an actual guitar, the game still manages to make you feel like you're rocking out and playing the music for a screaming crowd. All of this is a blast to do. That's the formula that started the series, it's worked so far, and Guitar Hero: Aerosmith does absolutely nothing to even try and change that.
Neversoft's Brian Bright has told GamerZines that Activision has no plans to launch any band-specific Guitar Hero games this year, telling us that "this year they (Activision) really wanted to just focus on two games," presumably the recently announced Guitar Hero: Warriors of Rock and DJ Hero 2.
lol now theres some good news seeing how all those band specific games didnt fair much
Craig Hasselback writes: "Activision just continues finding new ways to go from the popular publisher that stayed the course and rose to number one, to being the big jerk that is too big for their own britches as my grandpa would say. Since becoming the number publisher, Activision has done everything possible to piss off gamers."
Well sadly, until the average gamer realizes that they are getting screwed over, Activision is going to be number 1 for a while(as much as I hate to say it).........
... it seems they can.
You need to get the message across with your wallet!
If you LOVE gaming, and if you HATE the way Activision is doing business: DON'T BUY ACTIVISION GAMES (or buy them used) and certainly DON'T BUY THEIR DLC!
It's THAT simple!
Amen. Honestly all the major pubs are starting to become jacked up. Take-Two with the DLC on BioShock 2's disc. EA with selling "DLC" that unlocks content in sports games instead of playing to earn it.
They're all borderline A-holes
Overcharging is the problem. Dragon Age Origins is one of my favorite games but the dlc is overpriced. dlc should cost a few dollars or it should be free.
GamerNode's Mike Murphy writes..."There are several different elements that go into a game when it is made. Several factors that developers need to consider when creating their next product for the gaming masses. Factors that determine how the game looks, sounds, feels, and plays. These aspects are dissected and analyzed by reviewers in magazines, newspapers, and websites to determine whether games are bad, good, or great.
Many people wonder just which elements are the most important. Do good graphics trump poor level design? Can a great soundtrack make up for gameplay lapses? Can an unforgettable story be remembered if the main characters faces look like blocks? I have my own belief and theory on just what aspects of a game are the most important and which among them is most important of all."
I have to say that I really disagree with this column. It's a pet-peeve of mine when someone tries to separate all these elements to deduce a score out of it. SomethingAwful had a great review of Deadly Premonition where they admit that when looked at in isolation, each individual component wasn't that good. But taken as a whole, it blended together very well. Sure, I like good graphics, but if a game has poor ones but is good in every other capacity, you stop looking at them early on. Design and gameplay is more important, but what would you say of a game like Killer 7 that has poor straight-forward repetitive design and gameplay, a confusing story, yet is consistently intriguing? You have to look at how these elements come together as that's what counts.
getting this game anyway. GH:4 World Tour will shank all!
Classic.. Over saturation of one style game
im gonna skip that one...