Lightsprint SDK Now Supporting Linux and Playstation 3

Lightsprint today announced a major new release of Lightsprint SDK, version 2008.6. New features include full support of 64bit Linux and Playstation 3 Linux platforms, improved Collada support, tone mapping, improved realtime GI rendering. Lightsprint SDK solves a wide range of lighting tasks, from offline lightmap calculation to realtime rendering, both with infinite light bounces, color bleeding and penumbra shadows. Using realtime radiosity and realtime raytracing hybrid techniques, it delivers unprecedented realism at speeds like 400fps.

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