In fairness though, Smash Bros on 3DS can often lag even when in local play, so let's not pretend that Nintendo haven't had their own issues in this regard.
True, but in local, the lag decreases the closer to each other you are. I know from personal experience; after the first match, last night at the release event, the lag disappeared in local. Online on 3DS will always be a little bad, though the N3DS might be able to alleviate that a bit, somehow.
How can you even make a comparison between a console version to handheld version. Both designed for different infrastructures. And if you can name any recent problems with nintendo that affect as gamers. Please share
The article makes comparison between Wii U title Smash Bros, and Sony's games like Driveclub, yet it's I who extends the 'comparison' too far?
It wasn't a comparison either, it was just to note. If we're picking faults on the technical underpinnings of multiplayer gaming across platform holders, then it's important to note that Nintendo don't have a flawless track record either.
Nintendo are doing many things right, but these articles painting them as some sort of 'white knight' seem a little ignorant at times.
I'm loving Smash, but come on! This is ridiculous. The 3DS had a pretty bad online launch (my 3DS was crashing even) so it was expected that the WiiU version had a smooth launch.
That's how it happens most of the time. If you want to talk about smooth online from scratch, Mario Kart is a better choice, but even that, the online components within the game are way less complex (no voice over IP, cross-talk, messages, etc).
I'm not bashing the WiiU, it's just obvious stuff. It just has less features to worry about in the online component.
This should be celebrated. Halo is a disgrace and I lost a lot of hope last night after the patch that took a week to roll out, didn't work. I'm very skeptical about Halo MCC's future right now...inexcusable
I agree. I am typically a PS4 player and I went ahead and caved in to Xbox for the MCC and I am extremely disappointed. How could they botch it so badly? That being said, I'm pretty content with the Xbox itself so I'm not totally remorseful.
No when you buy a game at full price on launch it should work full stop. People need to stop making excuses for shit game development and Microsoft has had halo online since 2004 so after 11 years experience onlmine should work out of the box especially when you pay for the privilege to play online. It's the equivalent of buying a burger but waiting for a patty to be put in at some point.
Don't release patches saying it fixes matchmaking issues when in fact it doesn't.
When you do and then play one match in 30 min like I did yesterday, People going to be pissed. Release a patch that fixed the issue and announce. Don't try to pull a fast one on your customers by using the word improve when it's just as bad.
People already moving on from mcc. 343 screwed this up badly and it's going to hurt them.
Man, i had patience up untik that "patch" they released. They said "we believe we have found the problem that is causing matchmaking to fail," apparently they have no clue whats causing it because that patch did NOTHING
Man me and my friends were trying to put a couple custom matches together but the invite/party system is so wack we had to keep resetting our games to even get in the same lobby!
And when you finally find a match its either 5v3, 4v3, 7v4, and EVERYTHING BUT 4v4. Not to mention when you enter matchmaking RANKED your party gets on separate teams
Not to mention when you have a party and back out of searching for games in match making it splits people up (because its taking 5+ minutes, we should just back out and try to search again...right? WRONG! Cause its another battle to get everyone in the same lobby AGAIN)
Wow....need I go on?? Going on 2 weeks after launch. Worst halo launch in the games history
Really? How many smooth launches has the Xbox and Playstation had, even with last gen...a lot
Don't see why after one or two bad launches (not counting third party) it's seen as some sort of "one over". I mean it's not like Smash Bros is that demanding
Seriously I don't get it, yeah good for them, well done Nintendo but don't act like Sony/MS have had a shit load of bad launches while Nintendo has done lots of smooth ones.
Well... I would like to say I'm surprised, but I'm not. The years and years of good launched don't matter, it's only about what you've done lately... and I hate that about people. They've already forgotten how F'd Nintendo's online was in the Wii era, but I guess this one good is enough to forgive those past sins.
People fail to recognize how much more complex games like HALO:MCC, AC Unity, etc. are compared to Smash, in every aspect, especially online.
if i paid that kind of money for online i would want every launch to be smooth. not damage control it. Nintendo is free. Should be the other way round, with the free being bad and the paid service being spot on. But here we are!
In terms of netcode, a games aesthetic doesn't make any difference. And just like Halo and the like, Smash has to transfer all players input from one side, to another, and with equal accuracy too.
It might look simpler to you, but they're really not that far apart. The largest distinction in terms of netcode is that Smash doesn't accept analogous input (correct me if I'm wrong), so input from 8 directions is a fair bit simpler to translate through the net from client to client, than the motions produced by analogue controls with variable degrees of sensitivity.
That aside though, there's not much difference at all, and the bandwidth consumed by both games will be comparable. Player count is probably the largest factor in Smash, but you have to consider that latency is perhaps a bigger issue in Smash Bros than it would be in Halo. Whether the game is fun or not really comes down to how quickly it can transfer your inputs over to the host, as even a slight desynchronisation really shows in a fighting game.
Either way, I wouldn't downplay Nintendo's achievement here. Many developers get fighting game netcode wrong, so if Nintendo's truly is as good as this article proclaims, then that's worth commending.
Except there is the big difference in the fact that there is not VoIP, messages, etc while you play. That is a big factor.
Now, it IS absolutely phenomenal how they got it right, don't get me wrong,it is practically PERFECT, but it is not fair to talk about the competition.
It's not about downplaying it, it is about being fair to all games on any console or PC that gets it right. It's ok to celebrate this...well actually this should be the standard and we should be used to it instead of celebrating it because it's unusual for a game to get it right from the start
I love how when anything is not what a person thinks or should be the go to statement is:
"it's not that demanding"
Really, have you played Smash Bros? 4 player online, with backgrounds and stages constantly moving and changing, special moves, assists, and everything else exploding on screen.
How is that not demanding? Please explain what is not demanding in this Smash Bros game.
@Metallox Lmao, thank you.
I read that and instantly thought the same thing. How does he know what is demanding and what's not?
I meant compared to other games like Halo MC for example, 100 multiplayer maps, game modes, weapon balance, map balance, the single player campaign x 4...but no jump to conclusions it's fun
You obviously know nothing about game design if you think scripted moving backgrounds on a 2.5d game is as "demanding" as any AAA multiplayer game released on the PS4 or X1. So why bother speaking on it?
You seem to not know anything if you think movement of any kind doesn't have any effect on the hardware. There are basically objects going in and out and reacting to what the characters are doing during gameplay.
So instead of telling others to not bother speaking how about you explain a little bit more so we can understand.
@Fox "...but no jump to conclusions it's fun"
Like you did by saying Smash isn't demanding? So there's no player balance, stage balance and no campaign mode in Smash Bros.? Are you serious? Not to mention assists and Amiibo support all at 1080p.
LOL and there you go again. Biggest "FANBOY" in the universe. All I see is hate. With 27 disagrees you should retire from commenting on anymore articles. Just saying.......
Look, this is the same as saying every other platform doesn't get Mario Kart 8, New Super Mario Bros. and Smash Bros 4. Why are people so ignorant and blurt out exclusives or certain games that are not on a platform? My PC will probably play those two games you mentioned better (hopefully, if GTA V ever releases here...). You have to understand that every platform will have its own games. You don't see your PS4 or Xbox One playing Starcraft 2 and DoTA 2. Plus, so far, Nintendo launch titles have been pretty well at launch. Almost no problems with the major ones.
Well yes it does because when a person like say for example me goes and buys a game plus a console because I want to finally play halo 1 online and it's completely broken of course the company is going to get crap for it. I spent 400 dollars for and Xbox one and halo and I still have not been able to go online with it.
I'm sorry, but HALO is a much much more complicated online game than Smash. And I'll bet that HALO:MCC had way more people trying to get online at one time than their were on Smash. Besides if you're so disappointed you don't have to keep the X1, you can trade it in for a Wii and get Smash.
It's not negating those years but when you pay for online play and people have been bragging about how much more advanced Sony and Microsoft's online services are. Going into the 8th generation should have been a piece of cake for Sony and Microsoft! They already went through the struggles of HD development last generation and these new consoles are more like PC's then they've ever been before.
Then why do a lot of PC release still suffer from day one troubles? SIM City, Battlefield.. PC games have been doing online much much longer than consoles and should, by your definition, being a piece of cake.
If I keep slapping you in the face, over and over, but at the end I give you a nice piece of cake and say sorry? does it make it all better?
@JEFF It's not so much about that console or PC as it is servers, or the code and programming that get put into the game which is the big problem many games have had. When you see things like a 20 gig day one patch you know that things have been rushed and aren't ready for launch.
@mydyingparadiselost I totally agree! It's a server issue. The dev's can do all they want, all the planning and it could still go wrong. I was just saying that if a dev/company who's had even more experience at online run's into trouble then...
And wasn't the 20gig day one patch just the multiplayer being downloaded?
The complications shouldn't matter. You're paying for the online in the others; the cash from that should go towards making it stable no matter how "complicated" it is. When that doesn't happen, and a system with free online and much less experience in the field starts outperforming these others, you SHOULD be questioning why they allowed it to get to that point and why your money isn't going into preventing it in the first place, not passing it off using a claim like that with no solid data backing it up.
I already have a wii u and smash. When you pay for something it should work. I love halo 1 and am willing to hold of until it works to play it. But people should be upset something they pay for does not work
They are not lying it is pretty damn smooth. Finally nintendo has done something right online wise. I remember how horrible online was on the wii last gen. They got their shit together this gen with online. Makes we wonder why I'm paying for psn.
Boy, I will boomerang/back-kick gimp you into oblivion!XD I'm impressed with how much more refined Luigi and the rest of the core cast are this time around, though; at this point, not being as fast as Melee is actually helping me enjoy it more.
Dude, it is ALL about the Ganondorf. I will side B you in a 1 stock match all the way OFF THE STAGE! When I was customizing Ganon on the 3DS, I made him SSS TIER WORTHY!!!
Dang Nintendo get your online together! Charge for online and make sure your next online launch doesn't work..... In fact, start now by releasing Zelda right now unfinished. I WANT THAT GAME LOOKING LIKE SKYRIM, STAT!
I am really surprised that there are even people that still want to game on Nintendos consoles. I mean they never get any 3rd party support and one must wait forever for first party games to come out. Ps3 online is still free and Nintendos new machine isn't any better then a ps3. Ps3 gets more 3rd party support!!!! Bragging about one game running smoothly, you nintendo guys are desperate right now. Just saying.
Sony, Microsoft do what Nintendo't -- launch games that break online.
I guess the Wii taught them that people actually do like to play online.
Online in this game is such a bonus -- but playing locally is still the best.
ayy lmao
I'm loving Smash, but come on! This is ridiculous. The 3DS had a pretty bad online launch (my 3DS was crashing even) so it was expected that the WiiU version had a smooth launch.
That's how it happens most of the time. If you want to talk about smooth online from scratch, Mario Kart is a better choice, but even that, the online components within the game are way less complex (no voice over IP, cross-talk, messages, etc).
I'm not bashing the WiiU, it's just obvious stuff. It just has less features to worry about in the online component.