A gameplay programmer for Ubisoft has elaborated upon potential reasons for Assassin's Creed Unity's multitude of issues slipping past the company's game testing process.
"But to answer your question: ‘Do they not have retail units to test on?’ – Yes, we do have retail units, but you can’t test anything on them, because they can only run signed code. Which means that the only time when we can actually run a game we worked on on a retail console is when we get the actual discs with it in the studio, a couple of weeks before the release.
And yes, there are bugs that appear only on retail consoles which do not happen on dev kits because of hardware or firmware differences, those are usually fixed in time for day 1 patch or slightly later, but I honestly don’t see how you could do anything about them beforehand, since like I have said – we can’t run games in development on retail kits."
In recent years, Ubisoft has canceled several games, one of them being a project code-named Renaissance.
In a very intriguing and interesting move, 16 Ubisoft titles can now be purchased on the Xbox PC Store. Of course, this is a first as Ubisoft PC titles have never been purchasable on the Xbox PC Store previously.
Ubisoft announced its financial results for the fiscal year 2024-2025, and they're not good, but Assassin's Creed Shadows is doing well.
Three companies keep showing their true faces and telling us who they are but for some weird reason we refuse to believe them. Even when everything they show just makes their greediness even stands out more
Keep messing with the consumers and keep being greedy. Keep telling your consumers to get comfortable now owning your games and we will. You only have few IP's that gamers care about anyways so
"soon enough tencent will buy you out. They already own 49%. Keep deleting games from gamers libraries and getting sued over it instead of making offline play possible for the crew" it's sad that I believe in 10 cents more than UBI because atleast tencent knows how to run a proper business
These executives can taking millions and bonuses and stock options yet they fire those actually making the games without thinking twice. Gaming has become so greedy that their own greed will be their downfall. Companies like Capcom have realized making good quality games and treat gamers with respect
AC series started with a soul but now it's just a soulless empty option world with icons filling the game map. They make their own games so grindy so that they can see the XP boosters to even the odds. As a gamer in my 40's all I want to know is when did gaming just stop being about Fun and all about greed. Double XP weekends selling cosmetics and dances. I use to be a big sports game guy when I was in my 20's the other day I wanted to play NBA 2k and after doing some deep research I realized the best NBA game was 2k17 and NBA 2k25 at $9.79 I couldn't pull the trigger on that 2k25 for how egregious the micro transactions were. So much of the fun is behind a pay wall
When you don't disclose units sold... and your stock goes down... how is this doing well?
Ubishit burned so many bridges with fans, releasing filler dreck that was purposefully designed to push you towards micro-trash-actions. It didn't have to be this way, they could have respected us players more, instead of making players waste countless hours of their life just to see stupid "experience points and resources numbers go up" and attempt to profit off us in such a disrespectful way. I stopped supporting them a long time ago. Keep burning bridges, and keep burning your company from within.
Excuses and more excuses EA err I mean Ubisoft.
The real excuse is that they didn't have the time to test it. They are already working on the next Assassins Creed because it's a yearly released game series now.
I think the real reason was to make the Holiday Season.
It's way too obvious that Ubi rushed this out to the new consoles before the Thanksgiving and Christmas holidays.
It was a hack job and a schedule to not only release this game yearly but probably controlled by marketing PM's.
It's always good to see people on sites reaction to games after the first or second wave of conspiracy, outrage and placing blame on a certain company and console. Then people start to realize just how foolish the thought of a company purposely gimping a game just to please another company was.
Sometimes the most obvious answer is the well..the answer...AC: Unity was a rushed and sh*tt*job.
I say this every time and I'll say it again. It comes down to release managers and keeping healthy 3rd party relationships. If you are a major publisher, you can have issues "waved". Platform QA gets gold disks(release disks) at LEAST a month before the targeted launch date(its usually a couple months, for revision time). Here's the deal though, if you are Ubisoft, EA, or Activision, and your "final" release build has any major flaws, they will get waved to be fixed post launch. There is entirely too much money riding on the ad campaigns to just postpone a release that close to launch. Sony, MS, and Nintendo have to maintain healthy relationships with major 3rd party publishers. Denying their build because of any bugs found by QA literally would cost millions. Don't blame QA, they found all of these issues and many more, I'm willing to bet. These are executive decisions.