300°

Ubisoft dev on how ACU's issues possibly slipped past game testing

A gameplay programmer for Ubisoft has elaborated upon potential reasons for Assassin's Creed Unity's multitude of issues slipping past the company's game testing process.

"But to answer your question: ‘Do they not have retail units to test on?’ – Yes, we do have retail units, but you can’t test anything on them, because they can only run signed code. Which means that the only time when we can actually run a game we worked on on a retail console is when we get the actual discs with it in the studio, a couple of weeks before the release.

And yes, there are bugs that appear only on retail consoles which do not happen on dev kits because of hardware or firmware differences, those are usually fixed in time for day 1 patch or slightly later, but I honestly don’t see how you could do anything about them beforehand, since like I have said – we can’t run games in development on retail kits."

Read Full Story >>
gamerheadlines.com
Hendrickson3862d ago

Excuses and more excuses EA err I mean Ubisoft.

DesertFoxJr3862d ago

If the reasons are true, it sort of makes sense. But at the same time, it really doesnt. An inherently flawed game testing system really.

Hendrickson3862d ago

A flawed system and at the end of the day their should be no excuses for this.

FATAL1TY3861d ago

Worst Company ever = Ubisoft

Blues Cowboy3861d ago (Edited 3861d ago )

@FATAL1TY: Not sure if they're as bad as major banking corporations, private military corporations, arms dealers and massive environmental polluters dude.

Plus, a few months ago we were singing their praises for games like Child Of Light, Valiant Hearts, Rayman Legends and risky smaller titles. The problem is that Assassin's Creed has become a cash cow rushed to insane annual deadlines.

And that worst gaming platform ever = Uplay. Well, now that GFWL is dead.

RG_Dubz3862d ago

Yep, Ubisoft is slowly becoming the new EA.

EA doesn't mean "Electronic Arts" anymore, it actually means "Everything's Awful".

Ubisoft is falling off this-gen, however they have a long way to go to catch up to the years and years of crap we've have gotten from EA, but they're on their way.

BISHOP-BRASIL3860d ago

Also would like to point they have competition for that title coming from Japan, i.e. Crapcom.

Christopher3862d ago

Talk about a horrible testing set up if true. Especially in a day and age where they can compile digital releases of the game at any time to run on devkits.

M1ST4K33861d ago (Edited 3861d ago )

They clearly said that devkits behave differently than retail consoles (different hardware)...

The devkit should be optimised for the debugging purposes, so it should change a lot of how the code runs (games should run slower, though), etc...

I don't know if you have any knowledge in programming but it's like when you compile C++ on g++ with the flags "-O0 -g" (full on debugging) vs "-O3"... The first even (possibly) initialises every variable to 0, which the later doesn't (just as an example).

If you search on google stuff like "Code works on debug but breaks on release compilation" you find a lot of stuff... Some of them are pretty hard to come by and fix (related to some aggressive compiler optimisations).

EDIT: By NO means I'm trying to defend them... I hate this "just release the game ASAP" behaviour... But that's prob Ubisoft's fault, not the dev team...

Christopher3861d ago

***They clearly said that devkits behave differently than retail consoles (different hardware)... ***

Part of the issue.

***The devkit should be optimised for the debugging purposes, so it should change a lot of how the code runs (games should run slower, though), etc...***

Some devkits should be optimized for debugging. SQA should not be optimized for this at all. SQA should be running devkits specifically designed to match release product.

ziggurcat3861d ago

@cgoodno:

i used to work in QA, and i was also a TRC compliance tester... this excuse is nonsense. there's no way that the issues people are experiencing were "skipped" by QA.

OutcastMosquito3861d ago

They're not excuses idiot! They're legit REASONS why ACU is a mess right from the horse's mouth.

nitus103861d ago

From the article:

"But to answer your question: ‘Do they not have retail units to test on?’ – Yes, we do have retail units, but you can’t test anything on them, because they can only run signed code.

Ok that I would agree to, however Ubisoft is developing the game and would/should have development kits. See the URL below for more info:

http://www.polygon.com/2013...

A development kit would allow the game designer to test and debug a game prior to actually making the game available to the public.

Sorry Ubisoft but you really have to come up with a better excuse than that.

SheenuTheLegend3861d ago

this should be a problem for every game then. Why just EA and UBISOFT?

aLucidMind3861d ago

There is a difference between an excuse and an explanation.

+ Show (4) more repliesLast reply 3860d ago
BG115793862d ago

The real excuse is that they didn't have the time to test it. They are already working on the next Assassins Creed because it's a yearly released game series now.

ChickenOfTheCaveMan3861d ago

We can break that circle by stopping buying the series, give it the Dead Space treatment. They'll either re-think the yearly release or stop making it completely and replace it with something else.

BG115793861d ago

I totally agree with you. Player should choose wisely the games they buy and support the developers that do an extra effort. Companies only understand when we vote with our wallets.

SteamPowered3862d ago

I think the real reason was to make the Holiday Season.

gangsta_red3862d ago

It's way too obvious that Ubi rushed this out to the new consoles before the Thanksgiving and Christmas holidays.

It was a hack job and a schedule to not only release this game yearly but probably controlled by marketing PM's.

It's always good to see people on sites reaction to games after the first or second wave of conspiracy, outrage and placing blame on a certain company and console. Then people start to realize just how foolish the thought of a company purposely gimping a game just to please another company was.

Sometimes the most obvious answer is the well..the answer...AC: Unity was a rushed and sh*tt*job.

ThatOneGuyThere3861d ago

I say this every time and I'll say it again. It comes down to release managers and keeping healthy 3rd party relationships. If you are a major publisher, you can have issues "waved". Platform QA gets gold disks(release disks) at LEAST a month before the targeted launch date(its usually a couple months, for revision time). Here's the deal though, if you are Ubisoft, EA, or Activision, and your "final" release build has any major flaws, they will get waved to be fixed post launch. There is entirely too much money riding on the ad campaigns to just postpone a release that close to launch. Sony, MS, and Nintendo have to maintain healthy relationships with major 3rd party publishers. Denying their build because of any bugs found by QA literally would cost millions. Don't blame QA, they found all of these issues and many more, I'm willing to bet. These are executive decisions.

ThatOneGuyThere3861d ago

Also, when platform QA(Sony, MS, Nintendo) find bugs and report them to a publisher, most of the time if its a major publisher, they will argue about it. It's not worth anyone's time to trust a dev when it comes to bugs.

Phene3861d ago

What you said makes the most sense. The problem with this newest corporate mentality is they don't play for the long game, which is a solid reputation. But I guess cash in the bank NOW is better than..lifelong..customers.

Show all comments (42)
60°

Report: Inside Ubisoft's Project Renaissance, a Cancelled Minecraft-Like Voxel Game

In recent years, Ubisoft has canceled several games, one of them being a project code-named Renaissance.

100°

16 Ubisoft Titles Can Now Be Purchased on The Xbox PC Store

In a very intriguing and interesting move, 16 Ubisoft titles can now be purchased on the Xbox PC Store. Of course, this is a first as Ubisoft PC titles have never been purchasable on the Xbox PC Store previously.

Read Full Story >>
clouddosage.com
jznrpg33d ago

Servers are going to be bogged down by that 1 guy who will use this.

SimpleDad33d ago

Ahhh, the good old... Xbox PC store?
Who tf uses that?

Tacoboto33d ago

Kind of weird without them being updated to Xbox Play Anywhere purchases

MrDead33d ago

I uninstalled it as I was sick of the ads popping up on my login screen.

180°

Ubisoft Announces Weak Financial Results, Delays Games, but Assassin's Creed Shadows is Going Strong

Ubisoft announced its financial results for the fiscal year 2024-2025, and they're not good, but Assassin's Creed Shadows is doing well.

Read Full Story >>
simulationdaily.com
neutralgamer199233d ago

Three companies keep showing their true faces and telling us who they are but for some weird reason we refuse to believe them. Even when everything they show just makes their greediness even stands out more

Keep messing with the consumers and keep being greedy. Keep telling your consumers to get comfortable now owning your games and we will. You only have few IP's that gamers care about anyways so

"soon enough tencent will buy you out. They already own 49%. Keep deleting games from gamers libraries and getting sued over it instead of making offline play possible for the crew" it's sad that I believe in 10 cents more than UBI because atleast tencent knows how to run a proper business

These executives can taking millions and bonuses and stock options yet they fire those actually making the games without thinking twice. Gaming has become so greedy that their own greed will be their downfall. Companies like Capcom have realized making good quality games and treat gamers with respect

AC series started with a soul but now it's just a soulless empty option world with icons filling the game map. They make their own games so grindy so that they can see the XP boosters to even the odds. As a gamer in my 40's all I want to know is when did gaming just stop being about Fun and all about greed. Double XP weekends selling cosmetics and dances. I use to be a big sports game guy when I was in my 20's the other day I wanted to play NBA 2k and after doing some deep research I realized the best NBA game was 2k17 and NBA 2k25 at $9.79 I couldn't pull the trigger on that 2k25 for how egregious the micro transactions were. So much of the fun is behind a pay wall

dveio33d ago

True words, buddy.

Q: "So how many units did Shadows sell?"

Ubisoft: "Well, look, we ... it's been a busy week."

neutralgamer199233d ago

For over a decade, the price of video games remained steady. We paid $50, then $60 for full, content-rich experiences. Developers found creative ways to deliver incredible games without charging more. From the PS2 era through the PS4/Xbox One, pricing consistency gave players a sense of value and trust.

But then came the jump to $70 during the PS5 and Xbox Series X launches—justified by "rising development costs." And now, barely four years later, we’re seeing $80 price tags becoming more common for standard editions. At this pace, by the time the next generation of consoles launches around 2027, $90 games could be the norm. And with a behemoth like GTA 6 on the horizon, a $99.99 base price wouldn’t be shocking at all.

Yet we’ve also seen proof that this kind of pricing isn’t necessary for success. Look at the recent launches of Expedition 33 and The Elder Scrolls IV: Oblivion Remastered. Both released at $49.99 and have been met with strong sales and positive reception. These games show that there’s still plenty of room for high-quality, mid-budget (AA) titles that offer great value—and gamers are more than willing to support them at fair prices.

But here’s the problem: the big publishers don’t care. If we as consumers keep paying for deluxe editions, early access, and overpriced base games, they’ll keep pushing the limits. They’re not going to back down unless we speak with our wallets—because that’s the only language they listen to. If they see record sales, they’ll take it as validation.

It’s frustrating when these same companies report record-breaking revenue and profits—yet still complain about tariffs, still find excuses to raise prices, and still hand out bigger bonuses to their CEOs. If they’re doing so well financially, why are they passing more of the burden onto players?

It’s because gaming has become the second biggest entertainment market in the world. And with that comes attention from hedge funds, investors, and boardrooms focused on short-term profit, not long-term player trust. To them, your passion is just a revenue stream. They care about quarterly numbers, not the health of the industry or the joy of the experience.

And unless we—as players—take a stand, the greed won’t stop. The monetization will grow, the price hikes will continue, and the soul of gaming will keep slipping away. The choice is ours. We can either keep paying more for less, or we can push back. One purchase—or one refusal to purchase—at a time

dveio33d ago

"And unless we—as players—take a stand, the greed won’t stop."

And that's the tough part about it.

Look at those annual figures showing billions and billions of money being spent on the most ridiculous add-ons, DLCs, pre-release accesses, even pre-orders, digital deluxe crap, etc.

I mean - we've stood together at times. I don't say it didn't happen before.

But within all of our communities there's so much passive aggressive defensiveness.

Look at the debates regarding physical vs digital.

Publishers can't keep a straight face reading our discussions in which many people abandon physical.

Playing straight into the cards of publishers out there.

neutralgamer199232d ago (Edited 32d ago )

Like I said gamers are the biggest issue with gaming. We may united on a issue but as soon as our favorite gaming franchise gets a release we will support it. If there any doubt Mario kart will be one of the best selling games on switch 2?

Things we use to unlock by simply playing a game has not be sold to us as extra content

Rainbowcookie33d ago

I think people arebgetting tired of the formula. We see it in sales. People just want fun again.

neutralgamer199232d ago

I just want games to be fun and not geindy and full of micro transactions

anast33d ago

Even the $130 ultimate editions of UBI games are only a bit less grindy and they still beg people to buy helix coins throughout the whole experience.

It's a travesty what 2K did to NBA 2K.

neutralgamer199232d ago

It really is because NBA 2K is simply unplayable without spending money and you can't even respec for a new my player you are required to spend again

+ Show (1) more replyLast reply 32d ago
SimpleDad33d ago

When you don't disclose units sold... and your stock goes down... how is this doing well?

CantThinkOfAUsername33d ago

"According to the company, Assassin’s Creed Shadows achieved the second-highest Day 1 sales revenue in franchise history, following Assassin’s Creed Valhalla. It actually had the best Day 1 performance of Ubisoft’s history on the PlayStation Store."

S2Killinit32d ago

AC Shadows is doing good yes.

gigoran833d ago

but but 2,000,000 players...

Chocoburger33d ago

Ubishit burned so many bridges with fans, releasing filler dreck that was purposefully designed to push you towards micro-trash-actions. It didn't have to be this way, they could have respected us players more, instead of making players waste countless hours of their life just to see stupid "experience points and resources numbers go up" and attempt to profit off us in such a disrespectful way. I stopped supporting them a long time ago. Keep burning bridges, and keep burning your company from within.

S2Killinit32d ago

Which UBI games did that? Im legit asking.

Chocoburger32d ago (Edited 32d ago )

Any game (be it Ubisoft or any other company) with an unnecessary shoe-horned in experience points system, endless resources collection, and a micro-trash-action store that sells you boosters that alleviate the grind.

They do it on purpose to nudge players towards spending more money, and its something I refuse to support. Nearly all modern Ubisoft games have experience points and skill trees these days, not because it makes the games better, but because it can potentially make them more money by exhausting people into giving in and buying boosters.

Assassin's Creed, Ghost Recon and more series are offenders of this game design blight.

S2Killinit31d ago

I see. And I agree. I dont like these trends either. Although I dont remember AC having paid upgrades (given that my last one was black flag)

Show all comments (19)