Armitage: Games Must Relinquish Player Control

At the recent Dutch Festival of Games, Tom Armitage of worldwide social software consultant firm Headshift gave an address on playing together, a meditation on what games can learn from social software.

Armitage's work, in his own words, comprises "making interesting things on the web" - mainly things that slot into the increasingly important social side of Web 2.0.

The UK-based firm he works for has developed social website projects with major companies such as the BBC, Channel 4, and The Saatchi Gallery.

After his talk, Gamasutra sat down with Armitage for an exclusive round of questions to discuss how relinquishing control to players is the key to taking games to their next level, and why development must move past the speed of hardware.

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