GameSmoke: Escape Dead Island is a Survival-Mystery game set on the enigmatic island of Narapela after the events of the zombie outbreak of the original Dead Island. The story lets players unravel the origins of the zombie virus through the eyes of the would-be documentary journalist Cliff Calo. There are no superpowers to keep Cliff alive, just a few makeshift weapons against hordes of infected zombies. It will be integral to choosing wisely between stealth and combat at certain moments in the game.
Fatshark CEO Martin Wahlund states that a strict release dates can hinder a game's release if it doesn't allow developers to polish the game.
Well the developers need to be at a set point in development before they can put a garuntee on the date. Its up to them to know if they can get it done and polished in a realistic time frame. IMO, the game should be playable from start to finish before a date is set. Then from there they have time to polish,bug test,and any other sort of fixes before the release date. All we get now are ship now fix later type of mentality.
GameWatcher - Warhammer Vermintide 2 developer Fatshark explains why their last game Escape Dead Island disappointed, and how they learned their lesson for the first Vermintide: "the key thing as a developer is to control your release date".
“Dead Space Ignition and Escape Dead Island are coming to Xbox One Backward Compatibility today."