TVG Review: Command & Conquer 3 - Kane's Wrath

TVG writes: "While we are enthused by the 10 hours of campaign, what hasn't impressed us is EA's decision to take out the Conquest mode included in the PC expansion pack. This mode worked around the principle of a turn based world map in the style of Risk.

You could organise your armies at a global scale, and then send them into battles over specific territories that were played out in the game engine. This has been replaced on the Xbox 360 by Kane's Challenge, which amounts to little more than a library of skirmishes scenarios to complete. It does offer the chance to play as any of the nine factions/sub-factions now in the game, but shipping the Conquest mode would definitely have been preferable and we've no idea what was behind EA's decision not to do this."

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