According to Alex Amancio, Ubisoft harnessed as much as PlayStation 4 and Xbox One as they could for Assassin's Creed Unity.
I can't take their lies. They have held back the PS4 version to cater for the week xbone. I really thought parity was going to be a thing of the past.
If you know more about the newer architecture, then why don't you knock out a non-gimped ps4 title.
Not to worry saltwater...the game looks very good and would serve to be a worthy piece in any ps4, pc or xb1 AC players collection.
Considering parity was never a thing of the past, how can it be an issue now? As you can see with this article they are doing things with this AC that hasn't been done before for the new systems. The closest to this game would have to be Deadrising 3 which also had 1000 npc's on screen and no loading times. I don't think there has been one PS4 game that had an open world AND that many NPC's on screen. Not even Infamous SS had this, so what gimped that game...Xbox One? Plus add to that the multi player/co-op, underground exploration and the interior of buildings and you can probably see why resolution had to be sacrifice to make way for more gameplay and design. I know this is a troll comment but hopefully others who felt the same way the first time around have gotten the picture. Especially those who really thought that just because a past AC for older consoles could run in a specific resolution it must mean this one could too.
explain to me why the character models took such a hit AND it runs at 900p. and don't give me the Ubisoft gimped the PS4 version especially considering even second son started facing cpu problems with ai. I'll throw in the fact that Watchdogs also ran at 900p on PS4 while the XB1 version ran at 792p. Were they only just kinda gimping that ps4 version? What about the other sub 1080p games? Why isn't infamous locked at 60 fps? Why isn't Driveclub locked at 60 fps? The PS4 may be "a bit" more powerful than the Xbox One but its not like the difference between a console and a pc. The PS4's power difference is that it can sometimes hit 1080p easier than the Xbox or sometimes run a slightly more stable frame rate on multiplats. I have both consoles and I'll tell you, the graphics are pretty similar on both systems - even with exclusives. The graphics on a PC however blow both consoles out of the water. The way you talk, you want a PC. Stop pretending the PS4 is one.
Watercooler, someone above mentioned about never going full retard, I suggest you take that advice too. Your comments are somewhat the same every single time, about as useless as Liverpool right now! But you can improve!
@gangsta_red Infamous Second Son concentrated on particle effects. When you go to photo mode while using the powers or during explosions you'll get it. They even rendered the tiniest little screws coming off destroyed objects -- these show up again in the photo mode shots. This is why Second Son was lacking in the number of people on screen. Frankly, photo mode is so damn awesome Sony should incorporate it into their core dev kits so every game developed on the PS4 can have it at the flick of a switch.
PS4 has framerate issues and pop-ins even at 900p on Unity and you people still believe the PS4 can handle Unity at 1080p? HAHAHAHA
@gangsta_red You miss the point. If the xbone is doing all of those things and can hit 900p the PS4 should be 1080p or at least have some other upgrade such as better draw distance unless you are claiming both have identical hardware. The GPU is better on PS4 so if both are being used to their fullest logic says they won't look identical which they do here. People seem to have so much trouble with the concept. It is like a Prius and a Corvette going up a hill, yes the hill will slow them both down but the more powerful Corvette will always be able to pull ahead. @u4one Watch Dogs on PS4 ran at a higher resolution and had better shadows and better AO. So that means that at least the PS4 advantage was used on that title. If the same carried over to Unity then the PS4 should have better shadows, AO and run at a higher resolution. Why could the PS4 run WD better than the xbone but now suddenly they are identical in Unity? It isn't about "1080p" it is about both having exactly the same graphics on hardware that is not exactly the same. Parity due to politics or at best a lazy port is the culprit here.
Well, it's not certain yet if the PS4 is completely identical to XB1. It has the same resolution, yes, but maybe it has a better frame rate/graphical effects.
its usual Ubisoft BS don't believe them. theres stream on twitch and looks same as other games in the franchise. even AC black flags looks better graphically.
I have seen it and i also believe that Black Flag looks better overall.
Lol you guys are funny. AC Unity looks A LOT better than AC4, the later of which was already a very good looking game. There is simply no doubt that AC Unity is a more graphically advanced game all around. The character models in Unity are huge leap over those in AC4. The numbers of NPCs isn't even comparable--Unity is on a whole 'nother level. AC Unity uses physically based rendering, while AC4 did not. AC Unity uses more advanced reflection mapping, including screen space reflections, which were missing in AC4. AC Unity has more massive scale and is at approximately a 1 to 1 ratio unlike AC4. AC Unity has seamless interiors for around 25% of the buildings in the game, while AC4 had nothing approaching this. I could go on with many more examples of ways that Unity is more advanced than AC4, but it's already easy to see that Unity is way ahead of AC4.
As long as the PS4 version remains in parity with the XB1 version, they didn't fully harness anything. I'm still not buying this game (at least not new) if it remains 900p on PS4. I don't care how good it looks on either console, it's the principle of the whole thing.
Lmao....have fun counting pixels...the rest of us are gonna play this to death!!!!!
@dreamed No one has to "count" anything. You can see the difference just by looking at it. No TVs are 900p native which means upscale blur artifacts and aliasing.
So to expect next Assassin to be 720p?Jeeezzz
Yup. Just like they harnessed the full power of the PC on Watch_Dogs. To be honest, guys, this isn't journalism. This is just recanting what a PR man tells us. You can chose to believe that all you want, but I know that the real end goal is for them to sell us a game and not the truth behind their development and decisions made by management.
really promising with 900p parity not mention bad port for pc
I hope that's not quite true, honestly...
They always max out the consoles. Its more about finding more efficient ways down the road, No one says hey im gonna use 255 of the consoles power and that's it,
they max out what they can do with it at the time!
It seems like it.. I'm not even a fan of Assassin Creed but I've got to acknowledge the technical marvel that is Unity.
I don't know. It looks good, no doubt, but the heaviest PC requirements yet? Not sure that it's that much of a marvel. Dragon Age: Inquisition will probably look and run better, although admittedly it has fewer NPCs on screen.
Dragon Age Inquisition is one of my most anticipated games, but it doesn't look as good as AC Unity. It's held back somewhat by the last gen versions. The geometry is a little last-gen-looking in places and the materials simply don't look as good as those in Unity. The lack of physically based rendering in Dragon Age Inquisition really holds it back somewhat. All the best looking games so far have used physically based rendering: Ryse and Infamous Second Son, for example, owe a lot of their good looks to the use of physically based rendering. The Order 1886 and The Witcher 3 are also using it. Basically, games without it don't have nearly as realistic looking lighting and materials. Lighting isn't just whether something is lit or in shadow, it also has to do with how every material in the game looks and how they react to the lighting. Physically based rendering allows for much more accurate and consistent diffusion and reflection of the lighting in the game. This results in much more believable looking materials, and basically ties all the lighting together in a much more accurate and consistent way.
Ubisoft humor is always in the forefront.
I doubt it. They have already said the're considering to make a new engine for next entries.
Engine doesn't translate to not using the power. They probably realized how crappy the current consoles are and what they need to do to increase efficiency.
For the most part it means better visuals. It happened last gen with Assassin's Creed III, for example. Visuals made a considerable improvement from previous entries.
That's probably for the best, they have 3 open world IPs and all of them use different engines, it's ridiculous.
MGSV says hi Ubisoft
...Add Naughty Dog to that list;)
I'd like to see Naughty Dog pull of a huge open world with 1000's of NPC's on-screen while maintaining the level of graphics that they do in their movi... games!
I forgot Uncharted 4 & FFXV -_-
@Fizzler ACU isn't a huge open world, it's very small if you can explore the whole map in 30 minutes... Naughty Dog are also very very talented and pulled so much out of the Ps3 with some of the best looking games. The Ps4 is even easier to develop for based on what devs say and how fast ND remade TLOU on it. Uncharted 4 is going to be something amazing.
I would love an open world by Naughty Dog. Maybe after Uncharted 4?
@Fizzler Never played a naughty dog game I see? I saw unity being streamed its not "thousands of NPCs" and the animation and shit is complete crap people clipping right through other people etc. Any naughty dog game is better. Remember the AI they touted? I watched a guard run against the outside of a piece of furniture back and forth for a full 30 seconds. AC unity is not some technical marvel at all, it looks fine but of COURSE it does even black flag looked great on next gen.
When what they offer aren't largely linear experiences, then sure. Not even taking the piss here. @The_Infected You missed his entire point. Once they manage all of that in a less linear, more crowded environment, all with the bells and whistles listed, then it's a fair comparison. We are talking the limitations of tech and building games around those limitations.
Amen brother, /salute.
Lol have you seen the streams? i'm not see next gen upgrade. They went for bigger crowds but the ai is so dumb. Stealth games need smart ai and this game is lacking it and other then more characters on screen was special about it? Black flag with co-op and multiplayer with gta 5 next-generation player count is a better idea.
Damn right on that AI. Its laughable. I thought I wanted the game til I saw it being played.
hahahahahahahahahaha :') awwwwww
and they will say this for the next one and the one after it , until the arrival of the new consoles , witch will be 6 years from now xD
What graphics card u need to have it run same as console versions ? I'm guessing 7870+
Really Ubisoft?? You harnessed the power of the xb1 then ported the game to the other platforms good job!! My gamefly copy arrives tomorrow so yeah keep harnessing the power of the consoles cus you sure as hell ain't getting a penny from this guy.
Bs metal gear will be a more demanding game with full HD @ 60fps ubisoft is full of it!
Really? Metal Gear Solid 5 doesn't look nearly as good though. I wasn't too impressed with MGSV Ground Zeroes (I own it on PS4) and I haven't been that impressed with the gameplay footage of MGSV The Phantom Pain either. It looks fairly good, but there are too many weak areas for it be considered a top contender. The textures are pretty mediocre (like many Japanese-made games) and a lot of the foliage also looks sub-par. http://s.pro-gmedia.com/vid... There's a reason why it can run on last gen consoles and look fairly similar. http://static.gamespot.com/...
MGSV looks pretty damn good imo and with 1080p/60fps in open world.
Leave it to studios like Naughty Dog to make such claims, please and thanks.
they harnessed the power through parity. If that makes any sense....
Already confirmed parity more bs from them
Hahaha whatever makes you sleep at night sunshine.
You can tell by 900p 30fps and all the beautiful pop in textures from 2 feet away.
If the game was 900p 60fps I wouldn't complain.
I heard they harnessed the extra power of the PS4 to add an extra bird in the back ground. Totally changes the game. They should have put the AI in the cloud and had the Xone run at 1080p while the PS4 was 900p.
People keep falling for the B.S, they will be saying the same thing next year with the next assassins creed. 900p for the PS4 means they have not harnessed sh*t.
"PS4/XB1 Fully Harnessed For Assassin's Creed Unity, Says Ubi" Does not look like it at all, sure the early bullshot stuff looks nice, on par with some of the better looking games so far this gen, but the latest shots and videos look like arse. Try harder Ubi. I really hope people aren't expecting The Division to look anything like the early gameplay demos.
well to be frank the architecture isn't so complicated for both consoles so im sure that they have. Which explains why the consoles are so cheap
Ubi, just shut it.
What total BS. Ubisoft has become that habitual liar who lies even when they don't have to. Ubisoft lies so often that they can't keep their lies straight.
Wht do u expect the dev 2 say he wants u to buy the game lol of course he said this why wouldnt he? Do u expect him to say this about his game "the game doesnt fully utilize all the power of the consoles cus this is our first game built from the ground up on these next gen consoles and we have yet to fully understand all the ways how to fully utilize the hardware potential and power.?" im sorry no dev is gonna say this even if its true and u think they would thn ur gullable. So of course they will say thier game maxes out consoles they want 2 sound good and get sales also its good 4 thier confidence. Not buying this at all
Not sure any of you realize how much power it takes to run a ton of npcs. This game us massive with alot of stuff on screen. These consoles are not crazy powerful by any means they are using low end tablet cpus.
More lies and deceit from Jubisoft. "Parity"."Only FPS's need 60FPS". "We're sorry to delay this game". "We didn't downscale the game" - Watch Dogs. Then a player finds files in the PC Version that Ubisoft tried to remove to make the game look and perform worse. They already ruined assassin's creed, and the only thing they haven't yet is arguably Far Cry and Rainbow Six.
So much salt in this comment section... PS4 is barely a grade above Xbone and it's as if folks are expecting the PS4 to run like a high-end gaming PC. PS4 wishes it could kiss the feet of just a decent PC.
You have no clue what you are talking about. Welcome to the PS4 threads as another upset Xbox Fanboy still on their all you can eat PR buffet.
"Fully Harnessed" with parity of 900p on ps4 yeah good job ubisoft while pc port was completely "Fully Harnessed" with imbalance minimum requirement another marketing advertising talk from ubisoft
You people have lost all common sense if you truely believe a single ounce of anything UBI says these days.
I think they meant "harnessed" as in they restrained the game.