Technology Tell writes, "Then Electronic Arts bought PopCap, downsized the studio, and shifted to mobile and free-to-play games. Out came Plants vs. Zombies 2 — ”free,” but loaded down with in-app purchases. I played it when it first came out, and noticed it had an awful lot of pay-to-unlock missions and items. I returned to it today and found it had gotten even worse. In addition to pay-to-unlock plants, there are not one but two different, purchasable, in-app currencies. Every time you do something, the game explains how you can boost this power or make that plant grow faster by applying some of one of them."