ZI: Up until the Nintendo Direct confirming the release of Majora's Mask 3D, the great debate was whether or not the game would even see the light of day. Since then, there have been harsh words passed back and forth between fans who are in disagreement of the path that Nintendo has taken for releasing it on the 3DS, which Nate touched on a little bit yesterday. The fact of the matter is: we are getting this game on the 3DS, so there is really nothing productive to come from telling others why they are wrong. Instead, we can discuss the things that are still up in the air about the game that we are getting.
Earlier today, we reported that the game was actually in production for two and half years. That means that the every time Eiji Aonuma was questioned about the possibility of a remake, his response of laughter was because he knew that it was already happening. Every nod to the game from the mask hanging in Link's house in A Link Between Worlds to Zelda Williams carrying it out to Smashfest at E3 was just what we thought: a hint to the future release of Majora's Mask 3D. But why did it take them so long to make it? What were they doing to a game that took a year to make that could possibly have taken three times longer to remaster? Well, there's really more to it than just that.