The science of fear: How to measure scares in gaming

From the lackluster scares of Resident Evil 5 to looping dread of P.T., fluctuations in the quality of horror games have made the genre a notoriously unreliable venture. But what if you could ensure your video game would feature genuine scares?

As part of a preliminary push toward finding an answer to this question, British game studio Supermassive Games is experimenting with technology originally used to measure stress levels in children with epilepsy. Throughout the development of Until Dawn, the studio's first step into the horror genre, the game developer is using electrodermal sensors to test the effectiveness of its scares.

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