140°

Next Generation Graphics Prospects of Nvidia – Big Daddy Maxwell, 16FF Ports, and More

Nvidia confirmed the existence of its 'Next Generation GPU' at its recent earnings call. Here are some choicest quotes and an interpretation of the Call.

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wccftech.com
decrypt3869d ago

This is great news, however Nvidia should know almost their entire range is obselete at this point for people who want to play at 4k or eyefinity. Since Current mainstream GPUs only come with 4gb Memory.

Personally for high end gamers i would advice holding off any purchases until at least GPUs with 8GBs start rolling out.

SniperControl3869d ago (Edited 3869d ago )

Urm, i just got the Asus GTX970 and have been playing at 4K@30 on my 4K TV. Only thing i have turned off is the Anti-aliasing as it's not needed at 4K.

COD and Watchdogs looks amazing in 4K.

Looking to add another GTX970 in 6 months for SLI.

@decrypt below

Yeah, the RAM requirements are just stupid, just look at Shadow of Mordor, it's not even that graphically impressive and it wanted 6GB for Ultra graphics.
Problem is, we are getting p155 poor console ports that are not optimised for PC.

Ubi are the worst offenders for not optimising their games properly, Watchdogs, The Crew and The Division.

decrypt3869d ago

Some of the new games coming out require and absurd amount of RAM, as if the DEVs didnt optimize the games well. Even at 1080p requirements can be quite high.

Check Watchdogs, SOM (ultra textures) etc If thats trend then ppl need to get GPUs with high amount of RAM specially for 4k or eyefinity.

nX3869d ago

You'll probably go back to 1080p/75fps in a few weeks just like I did. 4k looks great but it's not yet worth it, especially with all these bad console ports. GTA5 might be the first game optimized for 4k.

Volkama3868d ago

Shadow of Mordor RAM requirements are a bit deceptive. It says it wants 6GB, but the game also adds up memory across multi-GPU setups. When I start the game up it reads in the bottom right that I have 8GB video memory, but what I have is 4GB cards in crossfire. So basically it demands 2 high end cards.

But even in these outlying cases 4K doesn't necessarily require much more memory than 1080p. The "ultra" settings on offer load the highest res assets and textures into memory even at lower resolutions, so flipping the rendering resolution higher doesn't actually eat much more memory.

Besides... the future is always bigger numbers. That doesn't mean current offerings are obselete.

3869d ago Replies(1)
70°

NVIDIA Smooth Motion: Up to 70% More FPS Using Driver Level Frame Gen on RTX 50 GPUs

NVIDIA’s RTX 50 “Blackwell” architecture has been a bit of a bore for us gamers. Apart from Multi Frame Generation, which has limited use-case scenarios, there isn’t much to be excited about. It is achieved using GPU-side Flip Metering. The optical field data is generated using AI models in the Tensor cores.

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pcoptimizedsettings.com
60°

PNY NVIDIA GeForce RTX 5060 Ti GPU Review

Between the price, performance and power draw, with the GeForce RTX 5060 Ti, NVIDIA nailed the mainstream formula.

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cgmagonline.com
57d ago
230°

Nintendo Switch 2 Leveled Up With NVIDIA AI-Powered DLSS and 4K Gaming

Nvidia writes:

The Nintendo Switch 2 takes performance to the next level, powered by a custom NVIDIA processor featuring an NVIDIA GPU with dedicated RT Cores and Tensor Cores for stunning visuals and AI-driven enhancements.

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blogs.nvidia.com
ZycoFox71d ago

The raytracing probably doesn't even equal a low end PC GPU, even if it did it would probably be mostly useless. They'll probably force it in some game now that will run like shit maybe 30fps at best, just because "it can do it"

B5R70d ago

Raytracing is so unnecessary for a handheld. I just hope you can turn it off.

Vits70d ago

A lot of gamers don’t realize that ray tracing isn’t really about making games look better. It’s mainly there to make development easier and cheaper, since it lets devs skip a bunch of old-school tricks to fake reflections and lighting. The visual upgrade is just a nice bonus, but that’s not the main reason the tech exists.

So you can be 100% sure that developers will try to implement it every chance they get.

RaidenBlack70d ago (Edited 70d ago )

Agree with Vits .... but also to add, if devs and designers just implement RT to a game world then it won't always work as expected. RT is not just reflections but also lighting and illumination as well. For example, If you just create a room with minimal windows, then it will look dark af, if RTGI is enabled. Devs and designers needs to sort out the game world design accordingly as well.
DF's Metro Exodus RT upgrade is an amazing reference video to go through, if anybody's interested.

darthv7270d ago

So is HDR... but they have it anyway.

thesoftware73070d ago

Some PS5 and SX games run at 30fps with RT...just like those systems, if you don't like it, turn it off.

I only say this to say, you make it seem like a problem exclusive to the Switch 2.

Neonridr70d ago (Edited 70d ago )

sour grapes much?

"It probably doesn't do it well because it's Nintendo and they suck". That's how your comment reads. Why don't you just wait and see before making these ridiculous statements?

Goodguy0171d ago

Please. I'd like to play my switch games on my 4k tv without it looking all doodoo.

PRIMORDUS71d ago

Nvidia could have said this months ago and cut the bullshit. Anyway the rumors were true.

Profchaos70d ago

Would have been nice but NDA likely prevented them from saying anything

PRIMORDUS70d ago

TBH I don't think Nvidia would have cared if they broke the NDA. A little fine they pay, and they go back to their AI shit. They don't even care about GPU's anymore. I myself would like them to leave the PC and console market.

Tacoboto70d ago

This story was written half a decade ago when the world knew Nvidia would provide the chip for Switch 2 and DLSS was taking off.

Profchaos70d ago

Yeah but similar thing happened a long time ago when 3dfx announced they were working with Sega when they took the company public Sega pulled out of the contract for the Dreamcast GPU.

In response Sega terminated the contract and went to a ultimately weaker chipset.

So there's a precedent but that Nintendo would have much Of an option its AMD, NVIDIA or Intel

Profchaos70d ago

I'm not expecting of anything from ray tracing but dlss will be the thing that sees the unit get some impossible ports.

andy8570d ago

Correct. All I'm seeing online is it'll never run FF7 Rebirth. If it can run cyberpunk it'll run it. The DLSS will help. Obviously only 30 fps but a lot don't care

Profchaos70d ago (Edited 70d ago )

Exactly right when I buy a game on switch I know what I'm getting into I'm buying a game for its portability and I'm willing to sacrifice fidelity and performance to play on a train or comfortably from a hotel room when I travel for work.

70d ago Replies(1)
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