Top
30°

Shiver with Antici-pation - How Horror Games Create a Tension Cycle

Extra Credits: Good horror games have their own pacing that's unique to the genre. To keep the player scared, games use a cycle of tension and release that keeps the player on the edge of their seat. Not knowing when the next scare will hit, but constantly reminded of the danger around them by small clues like scratching noises and dark corridors, players effectively begin to frighten themselves as they wonder what will happen next.

Read Full Story >>
extra-credits.net
The story is too old to be commented.