According to Alessandro Martinello, Resoltion and Frame-rate debate is genuine when deciding on buying a new PS4 or Xbox One but doesn’t make sense when it’s a choice of a studio for its game
I agree with the thinking, but 720p is pushing it a little. Both machines are stronger than that.
I wouldn't mind it as much if 60fps was an industry standard. Higher framerate actually makes the game play smoother so I feel that that is more important than higher resolution.
"Higher framerate actually makes the game play smoother" No sh*t, dude. And here I was, thinking that 60 FPS was slower than 30 FPS.
I played Driveclub and it was just as smooth as any racing game I've ever played, so...
Driveclub is an arcade racer bro..
Actually steady frame rate matters the most, games can be very smooth at 30 FPS if it stays consistent with no drops. 60 fps is great for shooters, and sports games. I agree though FPS>resolution
60 FPS makes games look clearer in motion too. A 900p 60FPS game will look clearer anytime the camera is moving (which is all the time) than a 1080p 30FPS game. 30 FPS blurs in motion regardless of the resolution.
Why can't it be like 45 fps instead, why does it have to be 60Fps?
That is very good question. I always wondered that myself.
Some games run unlocked at 30+fps, with averages in the 40's range. I believe a consistent framerate is much better though, so I don't mind a LOCKED 30fps.
Because that would produce judder since 45fps doesn't divide evenly into the 60Hz refresh rate of most displays. This means that the frame intervals would be irregular, i.e. some would be longer than others. This is what causes judder.
Agreed, I think high 40s and above looks pretty smooth and eliminates most of the blur associated with 30 FPS.
i prefer 30fps. 1080p is what the industry standard should be, fps second, i want to see my details and see it with pace, not babble my gun around like if im on some drug
But pace and motion are where 60fps makes the most difference visually. Why would a better frame rate make you "babble your gun around"?
According the the author, "These things (especially Resolution and FPS debate) didn't event exist during PlayStation 3 and Xbox 360 days." Such a statement is completely false. Resolution differences and framerate were a major point of discussion last gen and there are numerous comparison vids and thousands of comments to prove it. I can't count the number of N4G articles that made the "Hottest News" section that were PS3/360 comparisons. And the resolution differences last gen were smaller than they are (in some games) this gen.
Even then it didnt stop sales of the PS3..Reason ps3 overcame the gap was because of its exclusive games.. Kinda ironic position we are right now...
A man thinks you need to look up the word irony or look at sales or look at the games available for each console or all of the above
i dont remember that. i remember people use to point out difference in gfx effects not res and fps. people made noise with noticable frame rate issues and blurry versions. In the beginning there was noise about fps and res yeah, but soon as people seen that the consoles couldnt live up to the hype ms and sony said with the 1080p bs and barely 720p, people shift focus on other things. same thing this gen.
I disagree.. Nobody outside of PC gamers even knew what native resolution meant.. And they had no idea ps3 didn't scale images and the 360 did.. And when I say nobody.. I mean the general gamer that makes up the vast majority, some always knew about it.. Its become a marketing issue this gen.. And with any marketing point, its importance and relevance are completely overblown
That still doesn't change the fact that there were graphical comparisons between the last gen consoles.
As a studio, they have to think what is best for their game. Go for 1080p while sacrificing other elements of a game like content, AI, effects and other aspects that go into design and production or make the game they way they envisioned it with all the bells and whistles a design team had in mind with the possibility of the game not being in 1080p but having full content at running at a higher framerate. It's a shame that some here can't think like this as every time a 3rd party developer releases a game not to some over blown sense of expectation it is automatically blamed on "parity". Edit: "Dude how on earth is paying just to access online play(MS last gen) is the same as paying for PS Plus this gen?" Because...they're... both...*drums*...MANDATORY!!!
At the point I started seeing comments like "Not [email protected] [or something close], pre-order canceled [or 'not buying']" I started caring about graphics discussions, because they became just an excuse for whiny people.
My thoughts are that this debate is compromising game development. Studios might feel pressured to hit that mark. However they will make sacrifices in other areas such as AI and other special effects that make a game look good. I can see if PS4 version has the ability to hit and they purposely don't. Ok, valid point. But at some point you have to trust devs if they say they went for other graphical elements and had to skip on the holy grail.
Just let developers make games and let gamers play them. Simple logic. It is such a vain and dried up argument already.
Frame rate of 30fps is fine with games like uncharted, last of us, evil within, even ACU games like that. 60FPS is best for fast paced games. 1080p is better for single player slow moving based games. I would sacrifice resolution though for 60fps if it was a fast paced shooter. Grand scheme of things 1080p isn't a big deal. I would prefer to have more games at 1080p, of course but its not the end of the world really. I would understand PS4 fans more if the differences were huge, but i don't see what the big deal is. x box 1 games are getting the same assets and textures, its not like we are playing the nintendo version of call of duty
I'd say resolution and fps are equally important. In order to get the best picture clarity it's important to run at the maximum/native resolution of your screen, which is mostly 1920x1080. My monitor's max output is 1920x1080 and if I lower the resolution in a game to 1600x900 things start to look muddy and honestly, like crap. In order to get the best gameplay experience, a high but most of all stable framerate is crucial. My advice to developers - prioritize 1920x1080 and a rock solid framerate, then adjust graphical effects accordingly.
I can tell a difference between 1080p vs 720p, and 60fps vs 30fps, and it's a huge one on my TVs. Graphics presets would solve all this since fragmentation is not an issue with consoles. I agree that 1080p and 60fps(for fast paced games) should be the solid target, then tweak and optimize towards better graphics.
900p is good enough on my 46“ TV. If I had a 55" or above, I would not be as happy. That being said, I am OK with a solid 30 for.
Yeah but when you look at the video comparisons and barely see any differences the debate seems stupid. Now what's a bigger concern when buying a PS4 or X1 is how dependable the online service is and how great the games are.
Watch how all these developers "Bioware" "Ubisoft" praise higher resolutions and 60 FPS when the next generation comes around!
I'm just really tired of this debate... A great game is a great game... Whether it is Minecraft with its 8 bit graphics or something like TLOU with its stunning graphics... If you are deciding on purchasing a console solely because of 1080p / 60 FPS you know nothing about gaming.
I was watching my brother play The Last Of Us on line ON the PS4 and at times it felt like you were right there which was cool but slightly disturbing I think Naughty Dog has been running Next Jen. Tec. on the PS3 cell I remember him saying they only used the GPU for drawing lines and it was quite good at doing that for uncharted 3 rite after Uncharted 3 came out he was working on next Jen. and it was overwelming I'm thinking they moved everyting over to the GPU and the six Jaguar cores will act like the PPu on the cell.
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