Although Microsoft have faced a pretty uphill battle against Sony for console dominance, there is no doubt that the Redmond based company is staging some kind of a fightback.
Tilled resources I believe they said it'll come with dx12 launch.
Actually, there are multiple aspects to Tiled Resources. Apparently, only one of them is attainable with the current API (DX11.2 and DX11.3). DX12 is different though in regards to optimization and pipelines. DX12 will most likely not have all technology regarding Tiled Resources available next year. Also, it's going to be a work in progress getting DX12 and Tiled Resources in the hands of Non-First-Party developers. It's easy to hand 343 and Turn 10 early DX12 builds. But when you have to get every developer, for every engine, fitted with DX12, that thing better be the easiest API to code for. There are literally dozens of engines that need to be reworked for DX12. If MS doesn't get the technology up and running early, only the very basic functions of DX12 and Tiled Resources will be used. And that would be disastrous for MS and the XB1.
If it's DX12 tools though many developer that do PC will be familiar already. Won't be a huge learning curve.
Whatever happened to the cloud and that hokery pokery? Apparently that was going to be like strapping a V2 rocket to a turtle!
People realized it was a bunch of crap, so then they put the DX12 rumors in the air, that it would be the saving grace that would make up for a GPU that is 50-400% weaker depending on the spec you are looking at. Then they were forced to admit Dx12 was mostly a PC thing as far as tech advantages go, so now they're coming back with this to give desperate fanboys something else to cling to and hope for the future where all Xbox One games are on par with PS4 games.
@fr0sty where exactly did MS say DX12 would be a game saver for X box's gpu. If anything they have said the exact opposite the entire time. Spencer has repeatedly said that most improvements would be for PC. Talk about spreading rumors lol, your the one doing it
@HalfBlack No, it's going to a bigger learning curve. The question was about Tiled Resources, not just DX12. DX12 will be available through a somewhat similar pipeline, but Tiled Resources is different. PC's don't have ESRAM the way XB1 does, so how would the same pipeline work for both platforms when the architecture is different? So again, explain how the learning curve wouldn't be huge for all developers without MS support?
Tiled resources will be on ps4 as well. What is the big deal? Esram is not as strong as gddr5, too. And yes. that literally is undisputed fact.
@DeadRabbits bro I spit my coffee all over my phone, damn you that was too funny, lol im so immature.
@GameNameFame Um, no. PS4 will not be using Tiled Resources whatsoever. What they might potentially be using is PRT, which is infinitely different. I'm so glad people who have no clue about technology, talk about technology so factually. Also, ESRAM is not as strong as GDDR5? In regards to what exactly? Since you try to come across as this brilliant engineer, explain to all of us in detail, how GDDR5 is "stronger" and how it affects the entire pipeline in a "stronger" way. ....we'll wait.
@Outthink the room From devs themselves -"Partially Resident Textures, which is roughly equivalent to tiled streaming using DirectX on the Xbox One." http://gamingbolt.com/ps4-g... On the base level, they are the same technology. -PS4 ICE Team Programmer: ‘Surface Tiling/Detiling On The CPU Is 10-100x Faster Now’ https://twitter.com/postgoo... and yes. Esram was a cheaper method compared to GDDR5. Even MS engineers say you will never reach max thru put with esram. You can only sustain 65 percent. While GDDR5 ram can sustain full 100. Not to mention 8 gig of fast ram vs 32 mb of fast ram difference. Two quotes from devs. There you go. I am glad desperate fans like you believe in delusional fairy tale. Even your own Spencer said it wont do much. LOL. like your name. You def are out thinking everyone by saying dumbest stuff.
@GameName And yet, you still don't have a clue what you're quoting. The Granite SDK is not Sony's creation, it's a middleware outside of their own API. Secondly, DX12 Tiled Resources will be using Volume Tiled Resources. http://www.redgamingtech.co... What that basically means, is that it's being designed to work on essentially the z-plane. That means depth of texturing as well. Which leads to the other facet, that being Display Planes. The 0, 1 and 2 planes would be activated in a way, independently, based on the DX12 version of Tiled Resources. And again, like I said and I quote myself... "Actually, there are multiple aspects to Tiled Resources. Apparently, only one of them is attainable with the current API (DX11.2 and DX11.3). DX12 is different though in regards to optimization and pipelines. DX12 will most likely not have all technology regarding Tiled Resources available next year." Anything else sweetheart or do you actually want to learn about what you're trying to type about on forums?
This doesn't change the hardware itself. It just makes it easier and faster to make games for all platform using this software.
@Out dumb the room So is unreal engine and whole OpenGL being open and all. It is on PS4. No one said Sony had to make it. LOL. Not to mention their own tiled resource is at works too. Do you think Sony is the only one who can develop code for PS4? You just proved you are clueless and lacking any form of intelligence. LoL Two devs one from Sony and one independent from Sony. And you are quoting your self as a source? How about a dev who actually works on this? -"Partially Resident Textures, which is roughly equivalent to tiled streaming using DirectX on the Xbox One." You do realize same dedicated chip hardware that tiled resource uses is on X1 is on PS4. Stop being delusional and drinking that desperate secret sauce juice.
PS4's architecture ensures whatever Microsoft do inside their SDK, Sony can create something that does the same thing or better on their machine. Fundamentally and architecturally Sony's GPU hardware is near identical, there is merely more of it in several key aspects... Arguing about different techniques revolving around Partially resident textures and who has what misses the point that because the GPU hardware is so very very similar. Previous generation, Xbox 360 undeniably had a more sophisticated and advanced GPU. This meant Xbox 360 could do several special tricks PS3 was simply incapable of or incapable of doing realistically as fast for games, and vice versa. Their hardware was so wildly different. But this time out, pretty much whatever Microsoft's hardware can do, Sony's can too and probably faster at that. The differentiators will be what games the machines have, not speculative minute variations in their development tools in a year's time....
No, not Tiled Resources. That is an API feature. This listing seems to be talking about the the actual development environment itself. It would be like moving from a command line interface to a better Workbench solution (although probably not that extreme). Thats the way I understand this.
Magic beans grown in a mysterious cloud? ;) Oh, it's a job listing lol. So state of the art tech is DX12. Click bait/flame war inciting article. I still think my magic beans joke is funny tho lol
More empty promises that will never bear fruit. And the lemmings continue to cling to hope, never seeing the axe hanging above their necks, ready to take them to the only clouddzzzz they will ever witness. These people need help.
The only lemmings I see are making comments exactly like yours over, and over, and over again.
Broken promise? They said xbox wouldn't see much improvement at all. So therefore you contradicted your own statement. If they break that promise it would mean a considerable boost to xbox (which I don't see happening). Who's the one that needs help here?
More empty promises. How is that PS4 working out for you( Severs F##KED UP, No games to play). GREATNESS still awaits. But the time Sony is ready to release a game everyone one will be broke. ENJOY
Tiled resources are already there, with the dx 11.2 update, there is even the mars demo available on pc, but as off now, not one game is using it.
I'm still wondering about the source engine thing they found...what's up with that? And I think when dx12 comes, maybe it's going to be a lot of PC ports that comes over to the Xbox maybe, not remasters but like ported over.
Hopefully it's the other way around. Plenty of PC games have been ported to the enw consoles. It's time for the opposite to happen.
Huh? Why would a pc owner want games designed for console ported over rather than the other way around? It's going to hurt the overall product on pc doing it your way. Unless your talking about exclusives. In which case, MS has had 2 of their exclusives ported over in the past 2 months.
Special sauce confirmed.
Make it to washroom?
What, my xbox1? No it stays in the living room.
Sinc Phil became boss it seems MS has been putting a lot more effort into the quality of their exclusives (Forza Horizon2, D4, DC, Fantasia,PSpark, Ori, Halo MCC, Sunset Overdrive etc). Whatever this tech is ,i sure hope Halo5, TR, Crackdown, Forza6, Scalebound, QB, Gears and upcoming Rare ips get to utilise it.
2 good games in there you mentioned. the rest suck. they are easy and have no good pvp except halo and gears. the rest are boring even forza failed on the x1 it just sucked ass
Every game he mentioned there is going to be superb. You'll be eating and choking on fat crow soon enough.
They have no good PvP except halo and gears? Can you PLEASE tell me a franchise from their competitors that's a stronger PvP game? Nintendo... Mario Kart? Mario Party? Super Smash Bros? (Nintendo repeatedly has tried to keep away from EVO) Etc... Franchises that are designed for LAN or friendly matches... With very little regard to balancing in game. Playstation... Killzone? (It's a casual Shooter at best) Uncharted? (Strong SP... Weak PvP) Gran Turismo? (Strong racing sim franchise) The Last of Us? (Plays more like a "Stranded Gears PvP Sim") If you think Ori sucks... If you think Scalebound is going to suck... If you think for a SECOND that QUANTUM BREAK is going to suck... Then you might just be... a salty fanboy.
All of those games would have came without Phil.
Working On 'State of The Art' Tech? Its a job listing slow down gamingbolt seriously.
lol its just a job listing i wouldn't read much into this.
Abriael does it all the time. I have personally not seen you offer those pearls of wisdom when DualShockers does it. Maybe I just missed it.
I'm in love with my White SO X1, definitely can't wait for 'State of The Art' Tech Games
Sunset Overdrive is awesome and the white Xbox One is sexy.
Make it happen and keep all items of tech patent and don't share or try to provide for others.also forget about donating it for everyone to use like you have done before .
In other news, I saw a cloud this morning that looked like a unicorn.
Software Kings... Imagine 20 years from now a system developed by sony and the software developed by ms..
It would make the dumbest flipper baby imaginable. They would have to toss it in the pit like in 300.
The Secret Sauce is real. #Believe
Prolli Sarachi sauce. It fixes everything. Hmm... They should make a xbox skin console with sarachi colors... that sounds hot!
Considering that the PS4 was reaching 1080P games off the gate and Xbox one 720P to a year later reaching 900P and now dynamic resolution at stable rate at higher resolution I wont be surprise that parity will be reached once DX12 shows up if not better.
The improvements in resolution of xbox one games are likely do to the removal of the 10% GPU and CPU reserves,plus devs getting more similar with eSRAM. Also a lot of the launch games were developed on dated dev kits that didn't factor in the GPU/CPU overclocks. All systems perform better with time as devs familiarize themselves with the hardware and software.
Time to wake up Out of the gate: Forza 5...1080p 60fps (still no racing game on PS4 that can match it) KZ, Multiplayer...960 x 1080 BF4...900p
And with all your res shit talk the PS4 still doesn't have a game running on its system that looks as good as RYSE. STFU and enjoy game.
That's your opinion, but i'll just say that a lot of people disagree with you.
Too bad Sony still doesn't have a first party game with 1080p and locked 60fps. Xbox One had that at launch, lol.
With downgraded... Everything lol
Driveclub was downgraded and could not get it to a solid 60fps! It looks nothing like the were showing at gamescom.
LOL I wonder if I can jury rig a laptop motherboard to my cable box then call it a gaming console and put it into mass production? I think i'll call it XLax One.
Just continue to fund and make great games Microsoft. With MCC, SSO, FH2, Ori and the Blind Forest and even Fantasia Music Evolved, I couldn't care less about resolutions and what not. Plenty of turds have been released this year that ticked all the technical boxes but in the end the prettiness does little to mask the stink. To preempte the straw man arguments, I am not saying more resolution equals a bad game; no I am saying it does not necessarily make a good game either. We need to stop pressuring devs to sacrifice content and gameplay over resolutions and pretty graphics. Another preemptive statement: I am not saying we cannot have great graphics and great gameplay (Forza Horizon 2, Ray man Legends, TLOU and others prove that we can) but when resources are limited and tough calls need to made, let's make it easy for devs to pick gameplay over looks. Ryse son of Rome looked fantastic but it bored me to tears. Knack was 1080p but darn it if Mark Cerny didn't phoned that game in! We could be celebrating over rich content and glorious gameplay in inFAMOUS and FH2 and the likes more often instead of trying to convince ourselves and others that games like DC and Destiny are complete...I mean come on!
It's funny... the people here who are saying stuff like "here we go again" or "more secret sauce bs" are the ones making a big deal about a job listing. Lol guys take a nice long look at yourselves.
well that is great to here, but only then will i purchase one. so i guess this is them admitting ps4 boned them royaly and my decision to purchase the ps4 at launch was correct. never the less i will purchase the x1 when it gets on terms.
More PR. Let's see what scam MS is pulling out the sleeve this time. Cloud was scam 1, DX12 was scam 2, maybe third times the charm to get those weak xb1 sales up.
Another troll post. The cloud worked brilliantly for Titanfall and the Forza games. Azure is something Sony can only dream of offering. DX12 isn't even released until late 2015. You should learn what a scam means before you embark on becoming a console warrior, it makes you appear immature.
please explain to me how DX12 is a scam? i really would like to hear this.
it's only a scam to a person who fears that they may have made a wrong decision in their purchase, so what they do is hope and pray that anything positive about the xbox one is a lie or a bust (tech and games). but in their minds, they already know that microsoft is a very wealthy and brilliant company that can actually make the claims that they make a reality, and so they come to sites and in n4g xbox article posts and try to convince anyone interested in the xbox to believe in some crap that they don't even believe. i guess it gives them piece of mind to propagate b.s. about ms and the xbox brand, all while preying on the individuals who don't research the products or can't understand technical terms of the product,promotions, and company as a whole. but eventually it will all come to light.
So an ambiguous job listing means they are fighting back against Sony now, LOL. Yet another desperate article from the xbox fanboy crowd.
That was the most laughable story I ever read. A JOB POSTING? Btw I am hiring for a position to cure cancer AND develop teleportation technology. The job description literally just says they are hiring someone to find ways to change the way MSFT develops and tests games. It doesn't say they actually have a specific technology they are developing or whether it makes a minor or major difference.
They ccan talk about state of the art tech all they like and try and brain wash people but the fact remains you can't change hardware spec's and that's the problem, the fact that the Xbox One was made as a Media Box the all in one box as they called it first, is the fact they tailor made the system to that spec and not a gaming system spec, this is not me being a fanboy this is from the creators of it in an interview they did, which they stated they didn't make it with high end graphics in mind, more everything else. it's a jack of all trades and a master of non, they can try spin anyway which way they want it still doesn't change the specs, even DirectX 12 isn't going to help it much when it's already bottle necked.
first Cloud, then Secret Sauce then DX12, and now special Tiles? THE HW SPECS WILL NEVER CHANGE!!! why cant people just accept that, instead grasping onto straws in the hope a mythical spec boost is awaiting. enjoy it for what it is
Hold on, we are enjoying it for what it is. We also know the hardware specs wont change. But, if they can make it better using their resources, engineers and tools, is that a bad thing?
A lot of people mentioning (or should I say criticising the absence of) the Cloud. Actually the Microsoft Cloud is so powerful it can host an entire city! https://www.youtube.com/wat... and Marks And Spencer love it... http://www.computerweekly.c... But joking aside, I think the problem Microsoft have is not the "Cloud" for X1, nor what it can and can't do, but the fanboys who criticise that which they do not understand, and the marketing department for failing to fully educate in a simple way of what it does. Hell.... they even tried to make a Titanfall/Microsoft Cloud advert to explain it and still it wasn't too obvious what IT does! https://www.youtube.com/wat...
It would be good if Microsoft had a bit of a laugh at itself and nicknamed it 'Blast Processing version 2'.
Ok another "Game Changer" rant from MS. I'm still waiting on Azure use Server Rendering aka Tech Cloudzzz waiting on that extra power from non Kinect models waiting on DX12 to boost performance. MS keeps bragging about these "Game changer" features but I have yet to see or hear a Dev seriously use them. Xb1 gpu is weak and no gimmick is gonna put it on ps4 gpu power level. But the xb1 is very capable of making some truly next gen games with awesome graphics at 720p 60fps and I think that's what they should focus on instead of gimmicks. No Azure use for Cod:AW which should of been the first xb1 game to secure dedicated servers.