CraveOnline: "By now you’ve likely heard about the myriad issues affecting the latest Call of Duty, and if you’re not actually playing the game (because let’s face it, gamers are showing up for CoD less and less each year), you may be wondering what all the hubbub is about. Well, the issue is a complicated one, but can be boiled down to a central, major distinction; the continued use of peer-to-peer multiplayer connections, vs. those powered by dedicated servers. Microsoft’s Azure servers are known for their dependability, for example, and are a big part of why Titanfall’s online experience was and still is incredibly smooth and reliable. The game had other issues, sure. But lag and cheap deaths were not one of them."