The badly skewed 10-point scale continues to cause problems, but you have to make the necessary changes on the reviewing side in order to fix it.
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EK Cooling allegedly has slipped itself into a hot soup of seemingly endless financial woes, where it has not paid its staff, suppliers, and contractors for many months as the company is facing liquidity problems and a surplus of inventory left unsold, stuck in the warehouse for a more extended period. Gamers Nexus investigated these claims made by former and current personnel, where he found trails of unpaid bills lasting as long as three to four months and unpaid raises that accumulated for almost a year.
EK Water Blocks has two entities—a Slovenian-based headquarters and a US-based subsidiary, EK Cooling Solutions. Steve narrated the series of events in detail, stating that the company was reportedly irresponsible and negligent regarding payment. Consequently, partners and employees are forced to share the burden of alleged mismanagement. It all begins with its extensive range of products, leading to a surplus of goods. EK has over 230 water blocks, 40 liquid cooling kits, 85 reservoirs, 40 pumps, 73 radiators, and 212 miscellaneous accessories.
Yes this is not about video games directly but indirectly this will impact the pc gaming/workstation space hard.
This company is massive one of two in the water cool space so if it goes poof then thousands out there have no spare parts or half built computers.
SO yeah i know not about a video game but think of it as amd leaving the pc space but this is ekwb that could be leaving water cooling in the pc space
Jayz2cents a supporter of there products also has issues
https://www.youtube.com/wat...
Rob Webb of KnowTechie writes: We're still waiting on the details, but this video game adaptation promises to be seriously creepy.
I feel like it's the skewed school system grading scale that's made review scores so misinterpreted. When you're in grade school and a 7/10 means average, that conditioning is going to affect when you read a review score on a website. It's difficult to re-acquaint your mind with a full range when your own schooling is based around anything below a 6/10 being an F, a failure.
Also, people go nuts over games getting 8's or 7's because publishers hype up games to astronomical levels, claiming them to be "the next-gen experience." Look at Destiny; its scores were relatively middle-of-the-road, but compared to what we were promised, the disappointment made gamer interpretation of those scores more sour than they really were. It was an average game, but we were told it would be anything but.
Using the 1-10 score system is so similar to the one used in school that it's easier to misinterpret the real message. I feel like it's easier to use a 1-5 system, or even 1-5 with .5 increments. Yes, it's equivalent to a 1-10 score, but simply changing the range of numbers can change perception.
Quite honestly, I can't say that this problem is the gaming community's fault. It's conditioning's and publishers' faults.
They should get rid of the number and just say great, good, average, below average, bad, trash. My rating system everyone should use.
They should just write down pros and cons and a yes or no like kotaku
In my reviews, and I tend to be a bit harsh, even something falling in the five range is a title with a number of redeeming qualities and is something that those interested maybe should still give a shot.
I really don't like the idea of review scores though. What's the point of it when everything needed to be known can be found in the words themselves?
Still though, they help generate traffic, keeping me fed in the process, so I will keep playing the game until I no longer need to.
This sounds like another pathetic attempt to justify Driveclub.