DriveClub Gameplay: Squeaky Trigger

Noah Todd says, "Today we play more DriveClub online. It’s perhaps one of the last times I’ll play it this year, but I’ll guess we’ll see about that. For now though, I play online with a controller that has a squeaky trigger and it bugs me the entire race. That’s why I lost, I swear."

Read Full Story >>
The story is too old to be commented.
KiwiViper853005d ago

Damn those invisible walls around the track. I've played 100 hours of forza horizon, and got a fright when the car smashed into nothing.

Sketchy_Galore3004d ago

You should check out a game named Big rigs: Over the road racing. You can go absolutely anywhere in that game, through walls, outside the game world, no walls whatsoever. It sounds like exactly your type of thing.

WickedLester3004d ago

I love how all the FH2 fans now think any race game with barriers is now somehow inadequate. Forza 5 has barriers. Is that franchise now suddenly garbage?

otherZinc3004d ago (Edited 3004d ago )

Forza Motorsport 5 doesn't have a 4 inch blade of grass as a barrier like Drive Club.

If you've ever played Forza Motorsport 5, you'd know this.

Everything Drive Club said it would be in 2013, it hit none of that in 2014.

Drive Club is extremely terrible for that kind of money.

There's more than just the 1980s style invisible wall issues that make Drive Club suck...

3004d ago
hay3004d ago

I love how the barriers are so much worse than the fully immersive rewind feature.

Ka7be3004d ago (Edited 3004d ago )

2 different racing games. Driveclub is a track racer/
I don't want DriveClub to be like FH2 because i don't want cars to Drive through vineyard,offroad grass/mud as fast as driving on tarmac. driving Physics are terrible in FH2.

IGiveHugs2NakedWomen3004d ago (Edited 3004d ago )

I agree with you Ka7be

I truly find it amusing how people try to compare a realistic racer to an "Hot Wheels" type imaginary world where people drive 100,000 dollar cars through grass, mud, and dirt and nothing happens to the way the cars steers or handles. Super Cars/Exotic Cars are not designed to be SUV's, so I find the entire "Open World/Super Car" premise to be completely ridiculous, but some people enjoy that sort of thing. I guess immersion isn't as important to some people as it is to me. To each his own. Have fun.

KiwiViper853004d ago

The cars handle totally different off Tarmac, even dirt tracks handle different to grass areas.

Immersion is about not being jerked out of the game. A super car is more likely to function off track, than smash into invisible walls. Driveclub just needs barriers around the track.

IGiveHugs2NakedWomen3004d ago (Edited 3004d ago )

KiwiViper there are no invisible walls in DriveClub. When you make contact with something, it's a guardrail, boulder, concrete wall, or the side of a mountain road. The next thing that should be explained is why no sane person would ever drive a car, such as an Audi R8 V10, with 1200 to 2000 dollars worth of tires through a field of grass, off road, or anywhere that may damage the suspension, steering, exhaust, intake, and braking components of the car. I have never ever in my life seen anyone remotely stupid enough to drive a super car through a dirt field. I have never ever seen anyone remotely stupid enough to drive any type of modded car through a field of mud, down the side of a dirt hill, or through fences or on dirt roads. Sure cars handle differently on different surfaces, THAT'S NOT WHAT I SAID. What i'm saying is someone driving a super car or a car modded for high performance racing off of a paved road is unrealistic and highly unlikely to ever happen. Immersion only occurs in REALISTIC situations, not some nimrods toy car dream world.

GameCube1233005d ago

riveClub was certainly a well overlooked title, being so overshadowed by copycat Driveclub

Noahmtodd3005d ago

Lol, my apologies, must've missed it when I was copying and pasting.

GameCube1233005d ago

it gave me a chuckle, and for that, I thank you

Evil-Gouki3004d ago

Dat online server notification