Worlds Factory:
"We talked with How to Survive developers about the Storm Warning edition, new gen consoles and DirectX12's possibilities."
Game review of the PS4 'Storm Warning Edition' of zombie survival game, How To Survive. Read the review to find how this port holds up.
GameGrin's Joe Pring writes: "As far as narratives go in zombie-orientated media, How to Survive generally follows the same, generic formula you’ve already seen countless times before in films and other videogames. Somehow, you’ve found yourself stranded upon one of several islands infested with the undead and you need to escape before you become one of them. I wish I could give you more to go on, but that’s practically all you get in terms of a premise and aside from some rather wishy-washy characters you’ll interact with on your journey to escape (that fill in a little of the story), your only concern in EKO Software’s world is survival."
The Ultimate edition of one of the greates zombie survival games has arrived on PS4 and Xbox One. Although it could get greater amount of attention on its production, it is still one of the best zombie games in the market.
Great interview, but there was one part that definitely stood out to me.
"I think that developers will make the differences, not the hardware."
I think this speaks volumes about this generation - there are some performance gaps, but everyone should be looking to the future, and at what developers can do with it.
Compare Halo 3 with Halo 4, or Uncharted 2 with Uncharted 3 or The Last of Us - the leap in performance from the beginning to the end of the last generation was enormous. With time comes experience; with experience comes amazing games. I, for one, am incredibly excited to see what developers can do with this generation.
Cool article, nice reading
The launch games for the 360 looked pretty terrible. Compare Condemned or Perfect Dark to Mordor, FH2 or Destiny for 360.