Gamernode writes: "I didn't really care for early builds or releases of Bad Company. In fact, I was so uninterested in the game after initially trying it out that when it came time to finally put GamerNode's beta impressions down in a preview, I wasn't opposed to letting Eddie take care of it. (He loved it, by the way.) Even after Eddie's favorsome words for the game, I still considered it just another FPS clone which would inexplicably win game of the year awards despite not even being the best game in its genre.
How wrong I was.
Not only is Bad Company not an FPS clone, but it goes above and beyond what most FPSes are told- and expected-to do. In their first console attempt, DICE throws in the usual single-player narrative, and in doing so showcases a side of their team rarely seen in videogame form. The gameplay, engines, physics? Everyone knows they can pull that off. Subtle humor, outright laugh out loud moments, excitement, satire, and a well-crafted plot built around characterization? I bet most of you PC fans didn't see that one coming."