40°

Diablo III, The Ultimate Pavlovian Mechanism

UM writes: I was a little hesitant to pick up Diablo III for my console – I’d played the first two games on a PC, and I had trouble seeing how some of the finer points of using skills would transfer over – but it turned out to be loads of fun. Great interface, good pace, really fun skill progression/modification/custo mization.

Of course I was aware of the slightly insane logic of games like this: fight monsters that drop items that make your character more powerful, so you can fight harder monsters that drop better items that make your character even more powerful, so you can… fight harder monsters. I’m sure there’s a word for it. Pretty much any inventory-based RPG has this mechanic working to some extent. And it’s certainly not a problem on its own – after all, with games like this, it’s about the journey, not the destination.

But the more I played Diablo III, the more I was slightly disturbed at how incredibly slick it all felt. From the visible experience bar (just a liiiiiitle further) and the way your character lights up when you make a Paragon level, to the aesthetically pleasing orange column of light and special, unique sound that plays when a legendary item drops, the more I played, the more I felt like the game was playing me.

There are a few routes we could go when talking about this – because, indeed, the whole game is one big Pavlovian mechanism, but let’s take one aspect and really pick it apart.

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unrealitymag.com
60°

Diablo 4 and Diablo 3 teams change structure in an attempt to release less buggy seasons

Via Diablo’s global director of community Adam Fletcher, Blizzard is introducing new measures to improve the quality of season launches in the future. Across both Diablo 4 and the aging Diablo 3, fans of Blizzard’s games should all benefit.

anast112d ago

If they didn't let the cellphone guy touch the 3rd one in first place, they wouldn't have to dance around like clowns trying to make money.

Xristo112d ago

We've been asking for less "boring" seasons... "boring"... not "buggy"... same ol' rehashed content just a different color is not working.

80°

The Greatest Video Game Comeback Stories in Gaming History

Who says a dud game can't have a video game comeback?

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wealthofgeeks.com
Dirty_Lemons482d ago

Cyberpunk and No Man's Sky have to be up there. We're lucky and cursed, equally, to have games that can be updated now. For folks old enough to remember the Sega/SNES into PS1 and even 2 eras, if a game came out that was half baked (*cough*Angel of Darkness*cough*) that was it, no redemption. At the same time, having the option for updates shouldn't be an excuse for half assing games.

thorstein482d ago

I remember when the Nintendo Seal of Approval meant something.

All those games had to release without bugs.

shinoff2183482d ago

Comebacks shouldnt be a thing in videogames. Just saying.

90°

Diablo III - Still a Huge Draw in the Face of Diablo IV

Diablo III still works on modern PlayStation and Xbox consoles, and remains hugely playable a decade after initial release.

Palitera791d ago

Are you comparing a continuously improved 10+ years old masterpiece with the... beta of an unreleased game?

kevco33790d ago

Heh, yeah. There's no comparison in here! Its a commentary on how III is still very playable over a decade later.