High frame rate media has had a wobbly couple of years. I'm here to convince you that it's nothing to be afraid of. Read my words, watch this video of Uncharted 3 in 60 FPS, then decide for yourself.
side by side of chrome on one screen running this in 720p/60 and the other screen with firefox running it at 720p/30. It reminds me of when i watched the movie cars on my LG LCD @ 120hz for the first time and the video setting on medium made the animation so much smoother as compared to my samsung plasma @ 60hz. Same movie, same player but the difference in TV was like night and day.
Don't plasma run @ 600hz? They also don't suffer from motion blur. I'm not disputing your claim, just making an observation.
Yes they do. I'm guessing he is just impressed by the motion judder effect that creates the "daytime soap" look to things. Plasmas offer the same tech usually, but perhaps his old set didn't have it.
i have an older samsung plasma. :( It has better color and contrast ratio than the LCD but that little trumotion feature in the LCD is cool on animated films. it does nothing to live action though...or i just dont notice it.
Plasma hz is based on sub field there are 10 sub field squares on a plasma screen each running at 60hz thus 600hz
Depends on the age man, a good modern plasma rapes LCDs of course @Jimmy down below, what stopped you in the first place? It's very simple, 60 FPS will always be better than 30FPS in every possible way, for gaming. The only ones who deny this have been fanboys and developers, of course...suddenly when deevelopers are able to get up to 60 they suddenly change their mind(Looking at you Last of us). That cinematic '30 fps' is just a load of BS
Just looked at both side by side, and I have to agree. I prefer aiming for 60fps in games, although I don't mind 30fps. However, when it comes to movies I must have 24 fps.
Doesn't look natural at 60fps. You can easily see the flaws in the animations at 60fps. You have to admit, 30fps hides more graphical errors in games. You also don't see pop-in as easily at 30fps. I'll stick to 30fps.
I will agree with you that animation flaws are easily more noticeable @ 60fps as far as animations, but MOST games do still look better @ 60fps IMO
Look at those downvotes. Seems like pc users doing that
Man...I can't believe what I'm reading. So let's get this right, you want 30 fps because, you don't want developers to work hard? If animations look bad, and there are graphical errors at 60fps that's the development teams problem, not the issue of 60fps.
I guess you haven't played The Last of Us Remastered or Tomb Raider Definitive Edition. I'm not sure about Crydtal Dynamics but Naughty Dog had to remake all animations for 60fps unlike this video of Uncharted 3. It's been difficult to go back to 30fps after playing games that were actually developed to target 60fps.
Instead of going directly from 60 to 30, try setting the game to 30fps and start it from the beginning. Once your eyes adjust to the 30fps refresh, the game will be fine just like all of the uncharted games that nobody had a problem with. There comes a time when developers just can't achieve their vision at 60fps and must drop down to 30fps. There's only so much you can do with 60fps but with twice the render time for each frame, you can have so much more. I'd rather have a game with DRIVECLUB visuals ar 30fps than Battlefield 4 visuals at 60fps. DRIVECLUB makes battlefield 4 look like a last gen game.
I think 60 fps is great if the game needs it or it enhances the game somehow. Sometimes I actually prefer 30 though because it feels more like film, doesn't look quite has "home video" like and you get the added bonus of post processing effects like motion blur etc. sometimes that feels more real to me.
I'd take that 60 FPS all day every day. It is just so smooth...
I'm surprised that people still try to convince others that 30fps is better than 60. The doubled frame-rate doesn't just allow for smoother visual representation, but controller latency is cut down to almost a one-to-one motion. It FEELS better and doesn't strain the eyes in action sequences. There is no comparison, cinematic or otherwise that justifies a halved frame-rate.
I normally don't mind a rock steady 30fps, but when I switched TLoU:R to 30fps from ~60fps, man it felt very choppy which was very annoying I couldn't handle it.. 30fps is more "cinematic" you can add more detail which always add to a cinematic feel, but 60fps is just better for gameplay
Been saying this for years that once you are used to a solid 60 going back to 30 or a fluctuating 40-55 feels so crap, as others have said its about the responsiveness as well as the way it looks.
When people describe 30fps being more cinematic they are mainly talking about the 24fps that movies play at, so there is some truth in that statement. But there is more to just frame rate when it comes to something looking cinematic. Lighting, musical score, camera angles, film grain, final grade etc. So if you take all these things and aim for a cinematic look but your game runs at 60fps does it look less cinematic? I guess it does feel less like a movie in terms of frame rate but I would argue that it does not take away from the overall cinematic look and feel. Games generally benefit from a smoother frame rate, unless you are playing something that does not require too much feedback from the player like a point and click adventure, there is simply no escaping this fact.
I used to advocate for 30fps as more cinematic and natural... Then I played TLOU at 60fps and I was changed.
Welcome to the light brother.
It looks great, yes, but by no means does it suddenly make the 30 fps version shit.
Why did 60fps become the benchmark because the human eye can't detect anything higher than 60fps and Pc Gamers noticed that control became ultra smooth at that framerate as well as animation. Consolers are use to 30fps so they are not experience in seeing the difference heck their consoles still struggle with 1080p for gamers sake. I will sacrifice resolution and graphical effects in a heartbeat before I sacrifice 60fps. Especially in any game that requires speed or twitch reactions which is most Pc exclusives as our online world is ultra competitive but 60fps is smooth game play and better control.
Ok, enough of this bullshit. The human eye does not see in fps. That's a measurement. I.e. we don't see in miles or kilometers do we? The human eye can detect however many fps you throw at it. It's up to the person whether they care to notice.
Yes. The way the human brain interprets the light that hits the retina is infinitely more complex than simply person A can see 60fps but person B cannot. Many people can detect FPS increases way past 120fps (a recent study at my local university showed a small percentage could even detect changes up to 1000fps) they were using a scanning laser display that maxes out at 1000fps for the test. It turns out that the eye and the brain are actually "scanning" small sections of of our field of view at a astonishing rate (well above 1000fps) and this information is assembled into a complete image by our brain. It is impossible to quantify the "fps" that we see in. The brain just does not work like that. It comes down to, some people notice, and some don't. Bottom line. If it bothers you, buy a PC and push what ever res/framerate you want or can afford lol. For me personally. A solid locked framerate (no matter what it is) is far and away the most important factor. Especially since my new Sony Tv has awesome "motionflow" tech that does an excellent job of adding extra fames (TLOU Remastered looks insane at 60fps with motionflow enabled). But the motionflow tech looks awful if the framerate drops under a 30fps lock. When I tested my ability to detect framerates stopped just over 160fps. But I found the sweet spot IMO was about 80fsp. At that fps motion looked seamless. And noticeably smoother than 60fps. But from 80fsp up is was very difficult to perceive. This metric will vary from person to person though. For example my wife could barely notice the difference between 30-60fps. But she is a non gamer. I think exposure to gaming at higher framerates make you much more sensitive to it.
Another vote for 60fps any day over 30. It's just a no brainer for games, because it makes everything look smoother, not to mention input benefits. Maybe developers are afraid of 60fps, because it shows poorly made animations more.
It's because games are sold using screenshots or trailers where eye candy is used to impress, most console games will be 30fps as people do care about graphics and are ignorant or in denial about framerate. There were so many people last gen defending low res and framerate as they could not admit their consoles were very outdated. The same will happen this gen but to a less extent as many gamers have experienced higher framerates for the first time. The facts are PS4 and Xb1 are still low powered and that's why you will never see a farcry, gta, crysis, battlefield, ac running at a solid 1080/60.
Am I the only person that didn't notice a significant improvement? Granted, from a gaming perspective I prefer 60 FPS due to smoother controls, but it's not really a visual thing to me.
I think I prefer choppier framerates
I'll take a perfect 30fps over a variable framerate of 30-60 any day. Consistency is king! As long as the frame rate doesn't jump around, the user won't even notice the frame rate... they'll just enjoy the game. Also, I want to add that playing the Last of Us at 60fps lost some of the atmosphere for me. I'm sorry if others don't feel the same way, but there's just something about the slower frame rate that says quality to me. 60fps reminds me too much of arcade games and it makes the games feel cheesier to me as a result, but 30fps with good motion blur looks like high production values and talented developers to me. (you can thank Call of Duty for that).
Did you play Shadow of the Colossus or Ico in their HD versions? (PS3) I think they were much lower framerate on PS2, especially Colossus.
I feel bad for everyone without a plasma tv. Was playing a 60 fps game on a friends LED tv and everything blurred with motion. The blur wasn't apparent on 30 fps games tho.
Your friend has the wrong settings if that kind of thing is happening. You don't need a plasma tv to play games..
Some of the animations and animated textures do really show that it's a 2011 game, however it doesn't stop the game from still looking absolutely gorgeous, even at 60fps.
About the 30 vs 60 debate. Playing DRIVECLUB at a solid 30fps is so smooth and it doesn't feel laggy or heavy to me. Now, obviously if I were to go from solid 60fps, to solid 30fps within a few seconds, the 30fps would feel horrible. However, your eyes adjust to 30fps within a matter of minutes and you don't even notice it anymore. I did this for The Last of Us as well (although, I think the motion blur is set for 60fps, because 30fps feels extra choppy in that game, but it's livable). If they can give us better visuals at the expense of 30fps, I'll take the 30fps as long as it doesn't fluctuate (Tomb Raider DE bothers me because it fluctuates on PS4).
People have been playing game in 30fps format for ages... Technology moved ahead and all of sudden 30 fps is no long the standard. Who decided this in the first place, certainly not the players. And this is so laughable that these same guys come telling us what the corporate want them to believe. What important is not the frame rate but its consistency. Corporate won't let you believe this, otherwise who's gonna buy the incoming 600 hz new standard!!!/ or whatever new tech!!!
This was very well said
I'm in two minds regarding 60fps. After playing TLoU:R and TR:DE at 60fps I definetly enjoyed how smooth it was and that I could pan the camera without everything going blurry, soak in the surroundings. On the other hand I do like highly detailed surroundings that use high resolution textured which can make limit the fps of a game. Ideally developers will figure out how to give us both. If that never happens I'll assume the developers have worked hard and done this best they can.
Honestly it's really a matter of opinion. Obviously some prefer 30 over 60, even if they're the minority. However, it seems like consistency, I.E. a solid 30 OR 60 is preferred over all. So the way I see it, as long as the developer can lock it to one, 60 for my preferences, than most will be happy. Even if that lock is 30.
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