Joe Lewis of The Koalition writes:
Raising the stakes and creating a new and more cautious form of gameplay, it’s easy to see why the permadeath run is gaining traction among the hardcore. Like a crack addict looking for a new kind of high, it’s not hard to see how Chris Livingston’s devised perma-permadeath is destined to up the ante yet again.
For those who don’t know, permadeath is a way to play games with an added restriction: If your avatar dies, in combat or otherwise, then that’s all she wrote. No respawning and no reverting to a previous save.