StG's Darren Price: "In this day and age, where most games involve maiming, killing and dismemberment, it was nice to be able to play a game with my kids that didn't make my wife frown at me too much.
And it’s not lame either. It is a testament to the developers that they have managed to create a game that works for both adults and kids (or big kids and little kids)."
Paul writes: "Ah Activision, purveyors of fine video games for the discerning consumer. Or, if you have a small child obsessed with Skylanders, purveyors of small shiny plastic figures that empty a parent’s wallet faster than a cocaine habit."
Not sure what to get your kids to play? Check out IGCritic's top 10 that will keep your kids entertained.
IGN - Toys-to-life Skylanders Trap Team, Disney Infinity, and Nintendo Amiibo comprise the best-selling gaming accessory of 2015 so far.
Can anyone who plays any of the Skylander games give me some insight on what they are about?
I keep seeing these huge boxes in the stores but haven't budged yet as I already think Disney and Nickelodeon are warping kids minds enough. What are the games about? Do you scan the action figures into the games?
Yes and no, the figures actually have memory chips that save that characters levels/upgrades/accessories. To switch to another character, you take one character off and put a new one on this little USB Portal device.
The games themselves are Diablo-like RPGs that are more aimed at younger audiences. There's some decent platforming in the latest versions - the first 2 games in the series didn't have jumping.
Storywise is pretty generic 'stop the bad guy from taking over Skylands' in each iteration, but there's plenty of humor and terrific voice acting.
Buying additional figures is expensive but each character plays totally differently, so you get a whole new way to play the game. However, you can complete the game with nothing but the starter pack, although you'll see plenty of locked bonus areas along the way.
The Skylander games are head and shoulders above the Disney Infinity games, which are similar in idea but awful in execution. DI has a build-your-own-content component which lets you create stuff but it's incredibly complicated and unintuitive.