220°

Eko: We Had Issues With PS4&XB1 CPU; No Important Gap Between The Two Platforms

"How to Survive developer Eko told us about their issues with PS4&XB1 CPU, though in the end the game runs at 1080P@60 on both. They also said that they didn't find any important peformance gap between the two consoles."

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worldsfactory.net
Aurenar3467d ago

"Let’s just hope this won’t limit games in the coming years": I fear so.

decrypt3467d ago

I am confident the tablet CPUs running at 1.6 - 2.0Ghz will be more than enough. If the devs cant find a work around then they are plain lazy :P

M1ST4K33467d ago (Edited 3467d ago )

^this... The same CPU can do the same operation once (optimized) taking nanoseconds and if not optimized it can take millisecons or even seconds!

Lazy programmers just don't care about optimizations and hope that the "compiler" does the job for them...

One of the biggest hogs is the locallity principle not being taken into acount... It generates hundreds of cache misses and the CPU takes ages to get data from RAM that was not in the L caches...
It's something like (in an i7):
Copy from L1: 0.5ns
Copy from L2: 7ns
Copy from RAM: 100ns (yeah... slow...)
(source: https://gist.github.com/jbo...

Like @decrypt said, even a tablet's CPU (well... it's RISC after all, but still...) should be enough to handle what that game needs to do in the CPU.
Heck, Intel and AMD don't even know what to do anymore because more Ghz won't add any performance and more cores won't do it too... it's all about knowing how to use what we have now...

EDIT: Obviously any programmer knows that this is only to be used when useful... on high performance dependent programs (like a complex game)... Otherwise, prefer clean code to optimized horrible code :)

Alexious3467d ago

Compute can indeed help a lot, they need to switch many things for that though.

The big issue I can see is that NVIDIA has a completely different architecture, so it would be a problem for PC versions of a game if they heavily optimized for compute.

decrypt3467d ago

@M1ST4K3

Learn to read sarcasm. The tablet CPUs are a disaster and anyone thinking they will last the next 8-10 years is clearly deluded.

It will be hilarious how limited this gen of consoles will be compared to the last. At least last gen consoles started of with mid - high end hardware. This gen they have low to midrange GPUs while their CPUs are a disaster.

Gaming will finally progress once the cancerous tumors Sony and MS exit the industry. Heres hoping Sony keeps making those losses and exits soon while MS gets a Windows sales slow down forcing an exist on them.

yewles13467d ago

"Gaming will finally progress once the cancerous tumors Sony and MS exit the industry. Heres hoping Sony keeps making those losses and exits soon while MS gets a Windows sales slow down forcing an exist on them."

Now THAT was sarcasm...

https://www.youtube.com/wat...

NeoGamer2323467d ago

So you are a developer?

Have you worked 60-90 hours a week for 2-4 years to create the next cutting edge AAA game?

That's what its like on those projects... It is not about being lazy, it is about making the next deadline and you need to cut as many corners as possible to get there... Do you want them spending time optimizing code or creating the next great game engine?

The people that develop the games we love are probably some of the hardest working people you will ever meet.

Calling developers lazy is just plain stupid and shows how little you appreciate the people that sacrifice 2-4 years of their life to bring us the best possible game they can. Being on a AAA game project is nothing less than a personal life sacrifice for the entire time you are on the project.

donthate3467d ago

M1ST4K3:

Do not know why you are getting disagrees, but this is well known knowledge. A cache miss will cost you dearly as you keep going up the chain.

What people don't realize is that going from L1 to L2 is roughly a 10x slowdown and going to RAM is another 100x slowdown, and if you had to go to hard drive or optical, you are f'ed.

As explained numerous times before by none other than MS, how the CPU is the limiting factor and that is why they want to introduce cloud for AI tasks and upped the speed when possible on the CPU.

Again this was mentioned by Ubisoft, and again by this developer.

A lot of the games are CPU bound, not GPU bound.

"Heck, Intel and AMD don't even know what to do anymore because more Ghz won't add any performance and more cores won't do it too... it's all about knowing how to use what we have now..."

That is why you have to optimize your code to take advantage of L1 cache, but you can do something meaning you can make a larger cache. Each core also has it's own cache as well so you do as much as possible in parallel.

Certain things do aren't possible due to the vast information needed i.e data mining on consoles, so again cloud can offset this.

Again, processors will get faster, you will get larger caches, and more registers, but both Intel/AMD are both hitting physics limits for how small they can make a transistor as well.

So there a lot of challenges. Glad I'm a software dev as opposed to a chip designer!

Ju3467d ago (Edited 3467d ago )

Breaking it down to cache lines and keeping data (and code) in L1 cache only, requires quite some skills which usually only a handful of people, usually in the engine team, have. It also requires a programmer to know what multi threading and actually thread affinity means. If you don't, don't bother talking about cache control or configuring cache lines. And game play programmers usually don't know that level of detail. It's quite a complex topic and requites a lot of work; not trivial and expert knowledge. Also, what might work in an isolated use case, might not work if all subsystems actually work together.

+ Show (4) more repliesLast reply 3467d ago
Imp0ssibl33467d ago

It certainly isn't good news that they already complain about CPU. Those consoles aren't even one year old and yet they may already be dated... I wish they made a proper 499 $ hardware without the Kinect bullshit

GUTZnPAPERCUTZ3467d ago

It's the clock speed, it's too low! The 360 and PS3 has 6 core processors but ran @ 3.2ghz, If the CPU's in the X1 and PS4 were at that clock speed with 8 cores, they would be fine, Hell Im pretty sure the PS3 had a stronger CPU than the X1 and PS4!

decrypt3467d ago

Both the PS3 and Xbox had destop levels CPUs. Tablet CPUs are no replacement. Moving over tasks to GPUs will just take away GPU power. There already isnt enough GPU power to run games in 1080p.

This gen of consoles is clearly designed to cut costs. Milk the Market based on brand names thats it.

3467d ago
Yetter3467d ago

the PS3 absolutely did have a more powerful CPU than both the XB1 and the PS4

uth113467d ago

The article says the problem was they didn't make use of the multi-core very well. The CPU was fine, they just weren't using it to its full potential

This is something developers will need to learn to do this gen as both have 8-core processors

Fro_xoxo3467d ago (Edited 3467d ago )

To be honest, Devs complain throughout the lifecycle of any console. But, they still manage to get the Job done.

----
Well, the CPUs are final, so they'll have to make do. .

Alexious3467d ago

Of course, it's their job. The point is that the better hardware you give them, the better games they can produce.

Mainly because of AI/physics etc., which requires a powerful hardware if you want to make it sophisticated.

Ju3467d ago

No. They will always find something to complain. Especially designers tend to overload the HW with features. Give them more, and they'll overload it some more.

kingduqc3467d ago

Oh they do, enjoy 30 fps with dips and make do with it lol....

Fro_xoxo3466d ago

Not all games will run @ 30frames with dips ^_^

Walker3467d ago

PS4 could release PS4 with 499$ (same with xbone launch price) and and make PS4's CPU way more powerful than shitty jaguar AMD lap top cpus !

MegaRay3467d ago

"PS4 could release PS4"

No it cant. Unless if you have two PS4's on the same bed....

Volkama3467d ago (Edited 3467d ago )

They could have, and some of us would have been very happy to pay more for better hardware. But the low price point has been critical to the success of the console.

I doubt Sony/MS/Nintendo will ever release a "powerful" console again, unless they can do so in parallel with a cheap version that runs the same software.

Show all comments (34)
40°
5.0

Game Review: How To Survive: Storm Warning Edition [PS4/XboxOne] - PushStart

Game review of the PS4 'Storm Warning Edition' of zombie survival game, How To Survive. Read the review to find how this port holds up.

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push-start.co.uk
20°
7.5

How to Survive: Storm Warning Edition Review | GameGrin

GameGrin's Joe Pring writes: "As far as narratives go in zombie-orientated media, How to Survive generally follows the same, generic formula you’ve already seen countless times before in films and other videogames. Somehow, you’ve found yourself stranded upon one of several islands infested with the undead and you need to escape before you become one of them. I wish I could give you more to go on, but that’s practically all you get in terms of a premise and aside from some rather wishy-washy characters you’ll interact with on your journey to escape (that fill in a little of the story), your only concern in EKO Software’s world is survival."

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gamegrin.com
30°
7.3

How to Survive: Storm Warning Edition Review I GoodGameHR

The Ultimate edition of one of the greates zombie survival games has arrived on PS4 and Xbox One. Although it could get greater amount of attention on its production, it is still one of the best zombie games in the market.