MWEB GameZone writes: "Ninja Theory has the guts to develop a game exactly according to their passion, even though it might only appeal to a niche audience. It's not firstly about the sales figures, but about delivering a unique game, filled with art and wonder, and which is a true mirror of the vision they carry in their hearts.
Hellblade is about creating a game with independent freedom, but AAA quality and Ninja Theory might just pull it off."
Ninja Theory's Tameem Antoniades talked with Wccftech on Hellblade's development, the "independent AAA" market and what's next for the studio.
Chris White: "I had the pleasure of talking to Tameem Antoniades, Ninja Theory's Chief Creative Director about the game's development, including how a research into psychosis helped to shape Hellblade, the game's leading actor, sybolism and how that plays a role, and more."
How Ninja Theory built a dark AAA game with 20 people and some Ikea poles.
i want to see more of this game to make up my mind.
All I could think of while I was watching was "Man, who @#%$-up your hair?". Let see how the game turns out, because working with tight budgets is what all of us have to do at the moment :P