30°

Why Hellblade doesn't need a $3M sales figure to justify its existence

MWEB GameZone writes: "Ninja Theory has the guts to develop a game exactly according to their passion, even though it might only appeal to a niche audience. It's not firstly about the sales figures, but about delivering a unique game, filled with art and wonder, and which is a true mirror of the vision they carry in their hearts.

Hellblade is about creating a game with independent freedom, but AAA quality and Ninja Theory might just pull it off."

SonZeRo3468d ago

i want to see more of this game to make up my mind.

DesVader3468d ago

All I could think of while I was watching was "Man, who @#%$-up your hair?". Let see how the game turns out, because working with tight budgets is what all of us have to do at the moment :P

HanCilliers3468d ago

What are you talking about? Tameen Antoniades's hair? I love it and who cares tbh?

100°

Ninja Theory on Hellblade's Development, "Independent AAA" Market and Their Future

Ninja Theory's Tameem Antoniades talked with Wccftech on Hellblade's development, the "independent AAA" market and what's next for the studio.

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wccftech.com
2457d ago
80°

Talking Hellblade with Tameem Antoniades, Chief Creative Director at Ninja Theory | GodisaGeek

Chris White: "I had the pleasure of talking to Tameem Antoniades, Ninja Theory's Chief Creative Director about the game's development, including how a research into psychosis helped to shape Hellblade, the game's leading actor, sybolism and how that plays a role, and more."

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godisageek.com
The_Sage2460d ago

The 8th is quickly approaching.

90°

Hellblade’s dark portrayal of viking hell and psychosis is this year’s anti-God of War

How Ninja Theory built a dark AAA game with 20 people and some Ikea poles.

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gamesradar.com