20°

The rising cost of acquiring mobile-app users is hitting devs like a hurricane

Venture Beat: Every fall, the cost of acquiring mobile-app users rises like the wind. After a summer lull, this phenomenon happened again in September. The cost rose 34 percent from a year ago according to data collected by mobile-marketing firm Fiksu. The cost-per-loyal-user index, which measures the price of acquiring a user who opens an app at least three times, has hit an all-time high.

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60°

Dark and Light Mobile Open Beta Released

Dark and Light Mobile, the highly anticipated survival game by Snail Games, has released its open beta today on April 18, 2024. The beta test is available for Android and iOS devices in the United States, Europe, and Southeast Asia.

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80°

Farlight 84 New Battle Pass - Advance Tracker, Farlight Coins and More

Farlight 84 will get the V2.2 update, and the test servers for the next versions are up and running. This update will bring multiple good changes and new features to the game. One such new thing is that the game is revamping the Battle Pass.

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130°

70 percent of devs unsure of live-service games sustainability

With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.

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thorstein1d 6h ago

It was worrisome to begin with.

It's a niche genre with only a handful of hits that can stand the test of time.

Cacabunga9h ago

I like the sound of that!! I will for sure never support these gaas games.
Sony must be shocked at gamer's reaction, making them cancel a few of these and hopefully go back to the good heavy hitters they had us used to..
now bring on that PSPro reveal and show us some SP 1st party awesomeness.

CrimsonWing691d 5h ago

What’s to be unsure of!? Look at the ratio of success to failure!

DarXyde12h ago

It's pretty ridiculous.

Imagine having a breadth of data at your disposal to see the statistically low success rate of these games, only to be laser focused on the exceptional case studies.

shinoff21831d 4h ago

Yes. Stop all the live service bs.

jznrpg1d 4h ago

Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.

MIDGETonSTILTS171d 3h ago

Helldivers 2 manages just fine…

Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.

Make so much content that you can drip extra content for years, and the game already feels complete without them.

Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.

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