Franciszek Golebiowski has been working on a recreation of The Last Of Us' bar in Unreal Engine 4, and has today released some screenshots from the final version of his map.
PlayStation - The Concert is a magical musical experience for fans of the brand.
Two award-winning masterpieces, together in one incredible collection.
As expected. Unless it's going to Xbox or Switch 2, we can stop hearing about these older games now? We can move on to just news about new games?
This will be the 4th time Sony sells us The Last of Us Part 1.. And the 2nd time on the PS5.
Store says I already own it. I guess it’s just a straight twin-pack. Looks like they added 4 maps to ‘No Return’.
billibil-kun: "As The Last of Us season 2 prepares to air on HBO, we've spotted a mysterious reference to a special edition of a physical PS5 game from the franchise. Here's our take on the game, which remains unclear for now."
I hope it's both ps5 games bundled with all updates including the new no return add ons for April. I'll triple dip on that.
Why are we not funding this?
Looks cool!
Though, reading the first comment on that page makes me want to break something...
Comparison
TLoU
http://media1.gameinformer....
UE4
http://i.imgur.com/zG9MMLd....
There are some obvious improvements in the UE4 version such as lighting, shadows, resolution, and some textures. But it doesn't quite have the feel to it (it just looks like an empty bar, rather than Worldwide Outbreak happened and this is 20 years later).
Nonetheless, it look good, but another environment would have been better.
Am I the only person that has yet to be impressed by a single game or environment recreation using unreal engine 4? Is the engine itself really that underwhelming or are the artists/programmers poor? Anything that has the UE 4 name on it thus far has failed to impress me in the slightest.
Think you gotta put into account the atmospherics/mood of the game.
Really great effort and use of unreal engine but for sure you really wouldn't notice the tiny little details since the characters mostly move about quickly from scene to scene.. that is unless you leave them in a stationary pose or in slo-mo.