The Last Of Us "Bar Environment" Recreated In Unreal Engine 4

Franciszek Golebiowski has been working on a recreation of The Last Of Us' bar in Unreal Engine 4, and has today released some screenshots from the final version of his map.

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BBBQ_BYOBB1456d ago

The same reason we're not funding a recreated mario?

Braid1456d ago

Because the original is nearly perfect as it is.

filchron1456d ago

ill have to disagree with you on that, the original ones yes, but these new ones? If you like cat suits and kiddy shit like that sure, but id rather have something with a more serious tone and mature presentation (like the N64 days) with graphics close to something like this (on more powerful hardware of course)


Yeah, damn those new kiddy cat suits... Because frog suits and raccoon dog suits were so much more mature back in 1990.

Kornholic1455d ago

Because the original looks better.

diepdiep1456d ago (Edited 1456d ago )

Looks cool!

Though, reading the first comment on that page makes me want to break something...

ScottyHoss1456d ago

That's DSOG for you :D a bunch of self proclaimed gaming royalty (mostly)

ABizzel11456d ago




There are some obvious improvements in the UE4 version such as lighting, shadows, resolution, and some textures. But it doesn't quite have the feel to it (it just looks like an empty bar, rather than Worldwide Outbreak happened and this is 20 years later).

Nonetheless, it look good, but another environment would have been better.

MajorGecko1456d ago

TLOU has better lighting, but UE4 looks crisper.

inveni01456d ago

I really don't see any obvious improvements besides PC fidelity.

BBBQ_BYOBB1456d ago (Edited 1456d ago )

Comparing to the concept art, I would say the original is better in every way, better artistry with the textures, more natural lighting and shadows. It's a good effort for one guy, it's clearly a lot of work. Don't know how it compares to TLOU ingame.

Stuart57561456d ago

My thoughts exactly, the bricks look too new and clean. The bar itself has less going on and the floor is much cleaner. Original is better!

LightofDarkness1456d ago (Edited 1456d ago )

There's just a lot less debris in the UE4 version, especially on the floor and behind the bar. Plus a lot of the debris in the original is comprised of static meshes ("baked in" world geometry) with POM rather than actual dynamic meshes like in the UE4 example. All of those objects in the UE4 version would be actual, movable objects with rigid body physics attached.

Still, for a one man effort it's very impressive, ND would have had a number of professionals working months to perfect the same scene.

inveni01455d ago

This guy's scene is far from perfected, and ND wouldn't have a team of guys working months on one scene. That would push development time to like 15 years with all of the scenes that exist in this game and others.

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Darkwatchman1456d ago (Edited 1456d ago )

Am I the only person that has yet to be impressed by a single game or environment recreation using unreal engine 4? Is the engine itself really that underwhelming or are the artists/programmers poor? Anything that has the UE 4 name on it thus far has failed to impress me in the slightest.

filchron1456d ago

That zelda demo is what the 2012 WiiU Zelda tech demo should have been. that lacklustre uprezzed twilight princess they showed did not get me excited about the new hardware AT ALL. even mario galaxy excited me and i knew it was shown off on essentially last-gen hardware but that Zelda tech demo was one of the most uninspired things ive ever seen and usually nintendo hypes me up the most for the next gen :/

ABizzel11456d ago

So as you can see it depends on the artist skill level and the amount of time they had on the project. When you get amazing artist with the right amount of time, you can get some amazing results from this engine like this.

Near Photo Real

Running on Tegra K1 (tablet GPU, and this is why I say Nintendo should make a handheld-console hybrid and have just 1 platform)

Qrphe1456d ago

I see you're showing some of the tech demos that have been going around the web. Out of all those, the Temple demo is the most impressive.

The Shooter demo is not as impressive as I thought it would be, it doesn't look much better than KZ:SF if that, which I think says a lot when you're trying to use the engine to run an actual game instead of a tech demo.

PLASTICA-MAN1456d ago (Edited 1456d ago )

I will post some examples from my Neogaf pots:

The Infiltrator demo: (It will be available some day).

Darkwatchman1456d ago

I'll be impressed once you guys show me an actual game running the engine. So far the 2 games to use it, Daylight and Fortnite, look terrible.

ABizzel11456d ago (Edited 1456d ago )


The engine wasn't officially released until this year and it takes at least 1 - 2 years to get graphically impressive games up and running, which is why many games are still using UE3.

Upcoming games using UE

Batman Arkham Knight (UE3)
Mortal Kombat X (UE3)
Tekken 7 (UE4)
Dead Island 2 (UE4)
Fable Legends (UE4)
Scalebound (UE4)
Kingdom Hearts 3 (UE4)
Gears of War (UE4)
Crackdown (UE4)
Most of MS exclusives (UE4)
and more

How good the games look depends on the artist / developers, their budgets, how much time they have, and how powerful the hardware is. Many of these demos are running on near high end gaming PCs (i7 + GTX 670+) in 1080p @ around 60fps. But when you add in characters, and AI, and effects that framerate is going to drop to something around the 30's. So they won't be 1 to 1 on consoles, but they could still run on them especially after developers learn how to squeeze every ounce of power out of them.

So something that impressive might be able to run 900p @ 30fps on PS4 with the graphics on High instead of Ultra, and 720p @ 30fps on XBO with the graphics on High instead of Ultra. So yeah it's just going to take time, but this level of graphics will be almost achievable in the years to come.


@ ABizzel1, You forgot Hellblade which uses UE4 and is the most impressive UE4 agme yet.

Also Geomerics Enlighten finally supports UE4:

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level 3601456d ago

Think you gotta put into account the atmospherics/mood of the game.

Really great effort and use of unreal engine but for sure you really wouldn't notice the tiny little details since the characters mostly move about quickly from scene to scene.. that is unless you leave them in a stationary pose or in slo-mo.

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