Franciszek Golebiowski has been working on a recreation of The Last Of Us' bar in Unreal Engine 4, and has today released some screenshots from the final version of his map.
Why are we not funding this?
The same reason we're not funding a recreated mario?
Because the original is nearly perfect as it is.
ill have to disagree with you on that, the original ones yes, but these new ones? If you like cat suits and kiddy shit like that sure, but id rather have something with a more serious tone and mature presentation (like the N64 days) with graphics close to something like this http://126.96.36.199/media... (on more powerful hardware of course)
I would love to have this game: http://cdn2.gamefront.com/w...
Yeah, damn those new kiddy cat suits... Because frog suits and raccoon dog suits were so much more mature back in 1990.
Because the original looks better.
Looks cool! Though, reading the first comment on that page makes me want to break something...
That's DSOG for you :D a bunch of self proclaimed gaming royalty (mostly)
Comparison TLoU http://media1.gameinformer.... UE4 http://i.imgur.com/zG9MMLd.... There are some obvious improvements in the UE4 version such as lighting, shadows, resolution, and some textures. But it doesn't quite have the feel to it (it just looks like an empty bar, rather than Worldwide Outbreak happened and this is 20 years later). Nonetheless, it look good, but another environment would have been better.
TLOU has better lighting, but UE4 looks crisper.
I really don't see any obvious improvements besides PC fidelity.
Comparing to the concept art, I would say the original is better in every way, better artistry with the textures, more natural lighting and shadows. It's a good effort for one guy, it's clearly a lot of work. Don't know how it compares to TLOU ingame.
My thoughts exactly, the bricks look too new and clean. The bar itself has less going on and the floor is much cleaner. Original is better!
There's just a lot less debris in the UE4 version, especially on the floor and behind the bar. Plus a lot of the debris in the original is comprised of static meshes ("baked in" world geometry) with POM rather than actual dynamic meshes like in the UE4 example. All of those objects in the UE4 version would be actual, movable objects with rigid body physics attached. Still, for a one man effort it's very impressive, ND would have had a number of professionals working months to perfect the same scene.
This guy's scene is far from perfected, and ND wouldn't have a team of guys working months on one scene. That would push development time to like 15 years with all of the scenes that exist in this game and others.
Am I the only person that has yet to be impressed by a single game or environment recreation using unreal engine 4? Is the engine itself really that underwhelming or are the artists/programmers poor? Anything that has the UE 4 name on it thus far has failed to impress me in the slightest.
Well most of these are done by 1 person, whereas a full game is done of a team of artist and developers, but I'll try to impress you. Half Life 2: http://media.pcgamer.com/fi... http://media.pcgamer.com/fi... Mirror's Edge: http://i.imgur.com/AU4jycD.... http://www.gamepur.com/file... Deus Ex: http://www.sector.sk/files/... http://i.kinja-img.com/gawk... Silent Hills P.T. http://img3.meristation.com... http://www.dsogaming.com/wp... http://www.dsogaming.com/wp... Fight Night: (kind of pointless without boxers) http://www.catdixon.com/wp-... http://www.catdixon.com/wp-... Halo 4: http://www.dsogaming.com/wp... http://www.cinemablend.com/... https://farm4.staticflickr.... The Legend of Zelda: OoT http://cdn.medialib.compute... http://fox.mmgn.com/mmgn/ne... Bioshock: https://forums.unrealengine... http://s1.dmcdn.net/El6ep/1... Assassin's Creed Unity: http://image.noelshack.com/... http://i.kinja-img.com/gawk...
That zelda demo is what the 2012 WiiU Zelda tech demo should have been. that lacklustre uprezzed twilight princess they showed did not get me excited about the new hardware AT ALL. even mario galaxy excited me and i knew it was shown off on essentially last-gen hardware but that Zelda tech demo was one of the most uninspired things ive ever seen and usually nintendo hypes me up the most for the next gen :/
So as you can see it depends on the artist skill level and the amount of time they had on the project. When you get amazing artist with the right amount of time, you can get some amazing results from this engine like this. Near Photo Real http://www.extremetech.com/... https://forums.unrealengine... http://www.gamerheadlines.c... http://www.extremetech.com/... http://i.ytimg.com/vi/rOkJ1... Running on Tegra K1 (tablet GPU, and this is why I say Nintendo should make a handheld-console hybrid and have just 1 platform) http://www.itsartmag.com/fe... https://c2.staticflickr.com...
I see you're showing some of the tech demos that have been going around the web. Out of all those, the Temple demo is the most impressive. https://www.youtube.com/wat... The Shooter demo is not as impressive as I thought it would be, it doesn't look much better than KZ:SF if that, which I think says a lot when you're trying to use the engine to run an actual game instead of a tech demo.
I will post some examples from my Neogaf pots: http://www.neogaf.com/forum... http://www.neogaf.com/forum... The Infiltrator demo: https://www.youtube.com/wat... (It will be available some day).
I'll be impressed once you guys show me an actual game running the engine. So far the 2 games to use it, Daylight and Fortnite, look terrible.
@Darkwatch The engine wasn't officially released until this year and it takes at least 1 - 2 years to get graphically impressive games up and running, which is why many games are still using UE3. Upcoming games using UE Batman Arkham Knight (UE3) Mortal Kombat X (UE3) Tekken 7 (UE4) Dead Island 2 (UE4) Fable Legends (UE4) Scalebound (UE4) Kingdom Hearts 3 (UE4) Gears of War (UE4) Crackdown (UE4) Most of MS exclusives (UE4) and more How good the games look depends on the artist / developers, their budgets, how much time they have, and how powerful the hardware is. Many of these demos are running on near high end gaming PCs (i7 + GTX 670+) in 1080p @ around 60fps. But when you add in characters, and AI, and effects that framerate is going to drop to something around the 30's. So they won't be 1 to 1 on consoles, but they could still run on them especially after developers learn how to squeeze every ounce of power out of them. So something that impressive might be able to run 900p @ 30fps on PS4 with the graphics on High instead of Ultra, and 720p @ 30fps on XBO with the graphics on High instead of Ultra. So yeah it's just going to take time, but this level of graphics will be almost achievable in the years to come.
@ ABizzel1, You forgot Hellblade which uses UE4 and is the most impressive UE4 agme yet. Also Geomerics Enlighten finally supports UE4: https://www.youtube.com/wat...
Think you gotta put into account the atmospherics/mood of the game. Really great effort and use of unreal engine but for sure you really wouldn't notice the tiny little details since the characters mostly move about quickly from scene to scene.. that is unless you leave them in a stationary pose or in slo-mo.
it does look nice, but the original already looked very good. based on the screenshots above i prefer the actual version.
As the person said, the UE4 one doesn't look like a world wide apocalypse happened, and that this is 20 years down the line.
Have any of you read the comments on the articles website? Lol! Some PC enthusiasts are losing their shit and putting on a show. Lol! Nit picking "The Last of Us" with anything to make it less of a master piece is a waste of time.
Yea It's always a circle jerk there. The website's community is pure trash and I have no idea where these people came from as It wasn't always that way. I've never seen so many people on a site looking for reach arounds about PC gaming in my life. I used to think PC Gamer's community was bad but they don't got nothing on these guys. It's really embarrassing. I'd love to see the Playstation guys go over there and just bombard them lol. I used to care about the site but, not anymore.
Well In-House engine is a great engine all, but it would be nice to see TLOU2 made with UE4 based off of these screenshots. Pure beauty.
If you have seen U4 trailer then you know it looks way better than that of UE4 . Naughty dog always deliver some of the best graphics in the industry with what they have so i would take TLou2 in U4 engine anyday rather than UE4.
the awkward moment when the original on last gen hardware looked better.
God I can't wait to see PS5, X2 and Wii U 2.0 visuals for exclusive games. This gen is pretty great, but I'm really hoping for that insane OOMPH jump next time. Just imagine the specs, at the least we'll probably be looking at something like a GTX 980 type GPU with 16GB GDDR6 type Ram/Vram coupled with some crazy ass 16-core processor.
i hope they dont call their next system the WiiU 2.0. i think nintendo's next system should have 32GB of whatever type of ram (maybe DDR4?) and a GPU with atleast 3GB of graphics ram of it and call it the HyperNES or the N640000/N64^64, any other name but "Wii- whatever/Wii- wherever". should be able to buy one in 2018 for 500$
ps5 and x2 will have hardware way stronger then that, they will most likely both be over 10 terraflops with over 20gbs of ram for games
Looks great, love how fans an just recreate piece of their favorite game on newer and better engines... The game is a lot about the mood and if nice environment help greatly for that. Kinda wish it was on pc to see texture mods pop out.
Nice art. That music sucked.
They should re re re release an Ultimate Unreal 4 Edition.
I respect the work that went into this, better than I could do so, but it's no where near the level of the original. Compared it looks so empty, so clean- in a bad way, has very angular noticeable geometry, and totally looks more like a game than what they achieved in the original. Plus the lighting and overall iq is flickering mess.
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