It isn't what you see, but what you don't see. It's the suggestion; the subtle teasing of the subconscious; the lonely creaking of the floorboards resonating throughout an empty hallway; the slow advance around the corner; the swelling sense of dread as the ever-present evil that looms near refuses to reveal itself. Fear is not an adrenaline rush. It's that helpless feeling of being alone in the dark.
Frédérick Raynal's 1992 masterpiece is the textbook on horror. Seemingly overnight, it redefined the way action and adventure could be used to create suspense, and it went on to become not only a huge commercial success, but one of the most imitated games of the following decade. And with this ground-breaking success came pressure, impossible expectations, and a long struggle to recapture that early glory.
It has been re-imagined, rebuilt, traveled across media, and never quite zeroed in on exactly what made gamers quake in their boots all those years ago. And yet still, the name still means something. As Alone in the Dark is resurrected from the dead once more, IGN plumb the depths of its storied past.