Ryse: Son of Rome Wins "Best Game Design" Award At Animago Awards

Crytek’s Ryse: Son of Rome last week scooped a prestigious award for Best Game Design at the annual Animago Awards ceremony in Potsdam, Germany.

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garos821484d ago

"As the press release reads, Ryse, which was also nominated for Best Trailer/Opener, claimed the Best Game Design trophy in spite of tough competition from other high profile and critically-acclaimed contenders"

Why doesn't this article mention the other titles it had to compete with? "games journalism"

spicelicka1484d ago

It had a really underrated story! I think the gameplay was awesome too, it just got repetitive due to the lack of variety. I think they should've gone for the mythological approach, it automatically opens up room for bis boss battles, enemy/weapon variety, combo moves, and even gameplay variety.

Godmars2901484d ago

"I think the gameplay was awesome too, *it just got repetitive due to the lack of variety*."

Really? You don't see the inherit problem?

Also, God of War.

spicelicka1484d ago

I didn't say it wasn't a problem. But repetitiveness doesn't mean the core gameplay isn't good. The combat was visceral very satisfying, a lot of games like that end up feeling clunky and lame.

And yes God of war was what I was referring to when i said mythology makes everything interesting. GOW is practically the pioneer of quicktime events but it wasn't criticized because it did it so well, and is just epic in terms of scope, gameplay variety, puzzle solving, enemy variety, and so much more.

SuperLupe1484d ago (Edited 1484d ago )

Says the guy who would defend The Order to death.

ABizzel11484d ago

Ryse is pretty much Roman God of War, but with Assassin's Creed style graphics and gameplay realism.

The problem is it doesn't have any of the variety of either of those 2 games. It has amazing character models, and overall great graphics. But it's combat isn't diverse for the hack and slash genre, and there's nothing to really separate the moments.

I think it could be a strong IP this gen and find a audience, but it needs to be multiplat and it needs to improve all aspects of the game with deeper combat system, deeper story of the Roman struggle (with the gods only being manipulators, and not opponents, to keep it from being a GOW story clone), and significantly more diversity when it comes to gameplay (bigger maps, slight exploration, puzzles, etc...)

It needs to carve a niche out for itself so it doesn't end up being a 2nd rate God of War, Assassin's Creed, or Batman Arkham. However, if it takes elements from each of those games it can be a standout new IP for the generation and be a condensed AC with good combat based in Roman Mythology which would pretty much be God of Arkham, but who'd really complain about that.

Godmars2901484d ago (Edited 1484d ago )

Still say you're missing the fundamental issue of Crytek failing to further develop gameplay because they were so focused on how the game looked.

Who the f*** have you confused me with?!

I don't "hate" the Order but I could care less about another "Cinematic" action title that's dressed up as a shooter.

starchild1484d ago

I'm enjoying my playthrough of the PC version. It's a lot better than I was led to believe. The combat isn't super deep, but there's a lot more to it than I thought there would be and it's actually decent fun. The story is interesting too and the presentation is second to none.

1484d ago
StrawberryDiesel4201484d ago

I really like this game. I can't believe how it got critically slammed. For a Xbone launch title with those graphics, and it was new IP it should have received nothing less than a 7.5 in my opinion. For me, it's an 8.5 as I love the movie Gladiator and this basically feels like playing it.

vicristion1484d ago

A well deserved award. I hope eventually to appear on the PS4, I sure I'll buy it.

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