Creative Assembly is best known for its strategy games, so what inspired a studio so well-versed in one genre to reach out of its comfort zone and step into the inky blackness of Alien’s sci-fi world? games™ chats to creative director Alistair Hope and lead designer Gary Napper about revalidating Ridley Scott’s universe for the modern gamer
Alien Isolation Grand Mother VR is an all new virtual reality experience for Creative Assembly’s best ever horror game.
I played through most of the PS4 version of the game but stopped because another game came out. I bought it last year for PC with the intention of using the VR mod but haven't gotten around to setting it up. I am glad I waited.
Great game, even better in VR. A little drawn out by the end, but I hope we see CA do something a little different with the sequel.
Sweet. I also rebought this game on Steam for the purpose of VR. I'll have to give it another shot w full immersive controls. I had only tried it out briefly before.
It's funny this was never officially released at retail as a VR game, bc it feels so perfect for it!
The Alien franchise has had a long history in video games, but few games have come quite as close to being perfect as Alien: Isolation.
This sounds great as after 10 years; the soundtrack is coming in multiple formats.
Interesting that he references Tom Clancy games as being an inspiration.
I think you can see that in how it plays too, though A:I certainly benefits from moving away from Splinter Cell's insistence that you 'glue' to walls when in stealth