World of Warships Interview (Strategy Informer)

From "After seeing World of Warships at E3 earlier this year and walking away rather impressed by the hands-off demo, I was still left with one key question: Just how can the team at Wargaming make shooting combat on such a flat terrain as the sea work? The shooter genre is defined in the competitive space by stage layouts, of which cover is a vital part - what happens in an arena where much of that is taken away?".

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