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Behind the Scenes: Final Fantasy's Wiiware Debut

The latest issue of Gamasutra sister publication Game Developer magazine includes a creator-written postmortem on the making of Square Enix's Final Fantasy Crystal Chronicles: My Life As a King, the company's first WiiWare effort.

These extracts reveal how the team faced development obstacles on a project of smaller scale than its typical RPG epics, due to the tight size and budget limits, but how those restrictions and some early development choices ended up streamlining the process and encouraging creativity.

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