Some new information on Quantic Dream's new and unannounced PS4 Exclusive game's environments has surfaced.
The only thing I'm really interested in coming from QD are the actors they choose. Maybe some A or B list celebrities. gorgeous graphics and presentation and story. That's really about it I'm not expect a whole lot from a gameplay point of view.
Exactly and those elements have kept Heavy rain and Beyond 2 Souls in a man's permanent library over the years. Very replayable cinematic experience which a man loves alongside his gameplay centric titles.
I haven't been a big fan of theirs. I hope they improve the gameplay mechanic to the level of what a game should be rather than their previous entry.
Im just ready to see some first screens or a nice trailer. Id love if they went back to something similar to Omikron as far as scope and setting.
I´m a little tired of the "X unannounced game have X cool technical stuff" message, but ok...
Any time a description for a potential job pops up, we get articles about it. It's kind of ridiculous.
Seriously, it's amazing how EVERY PS4 title uses some ridiculously advanced form of technology. 90% of companies use outsourced assets, yet when a PS4 game uses it, an article is made.
@outthink the room That's because when Sony exclusives do it, it gets done right.
Lol right both company's seem to be doing that lately.
Kara needs to be made. NOW https://www.youtube.com/wat...
Reserving judgement for this. It will undoubtedly look beautiful, but how will it play? I absolutely loved Heavy Rain, but to me Beyond: Two Souls felt like a big step back.
I agree but I dont think many others will. Ive loved everything theyve done as far back as Omikron but Beyond just didnt do it for me and I found the scattered chronology to be a sore spot. That kind of story telling has definitely worked for things like Tarantino films and other movies and games but it felt like it had no purpose in Beyond.
Both QD games have been very underwhelming. Heavy rain was okay since it was something a little different at the time but wow that plot made no sense and after I finished it there was really know reason to go back. Beyond 2 Souls was nothing more than a massive ego endeavor for David Cage. Everything about that game screamed "look, games can be movies too" but without the focus on "game". It all felt like nothing more than him trying to secure some Hollywood actors for a movie he might have pitched in his college years. I only got halfway before I took that game back to Gamespot. If he could tell a story and maybe have another director actually create true gameplay then I think QD would be right up there with Bioware.
"actually create true gameplay" What is "true gameplay"? Are point-and-click adventure games where you are given choices and simply click on the area of the screen you want to navigate to not games with true gameplay? What about graphic adventure games like Dragon's Lair or Another World? What about classic text adventure games? Do none of those have true gameplay?
Those types of games you are referring to had that type gameplay for it's era due to the lack of tech/graphics and input methods that we today clearly have. So ...not really a good comparison with TODAYS games. Would you buy a PS3/PS4 game that was all text based? How many point and click adventures have you played for the PS3 and PS4? The bulk of QD's gameplay comes from quick time events. Gamers have complained enough about the over use of this method in games and Cage writes a story first with quick time events as the main design of moving the game forward. Cage has the tools at his disposal, a powerful system to work with and the talent, so yes, I would hope he makes a game with true gameplay and not a high resolution game of quick time events.
We all know what Quantic Dreams are capable of in regards to graphics. They need to work on the gameplay.
"They need to work on the gameplay" No they don't. What QD does gameplay wise is unique to a select amount of audience, not everyone likes their approach but they do have a cult following. QD's gameplay is great based on what they are trying to achieve
"They need to work on the gameplay" Lol kids this days. They think the true definition of gameplay is where they can shoot thousands of enemies with the same stupid AI or doing a mission where they can rob a bank while killing an innocent bystander. FYI kid, there's genre in video game called point and click adventure. What QD did is the same with those genre. So learn to accept there other genre in video games beside shooting your enemies in the head.
No thanks. I'd rather not have their gameplay devolve to be like every other game on the market. I like that there are still a few companies bold enough to make unique experiences.
Nope. Really, really enjoyed the gameplay of Fahrenheit and Heavy Rain. I enjoyed the concept of Beyond, but I feel the gameplay was a small step back and the chronology was weird. I don't know why so many modern gamers have a problem with more passive and adventure style gameplay? I mean those guys probably pride themselves on being core gamers, but at the same time not appreciating other genres like the adventure category makes them more casual if anything. Quantic Dream doesn't do action games. They make adventure games or "interactive drama" and the gameplay reflects this.
I'm interested. I think they are capable of something special.
Do outsourced assets hurt a game? Are they involved as directly as people in the studio are? I don't know when this game is expected to come out, but I'm excited to see what they come up with
their games are best experienced on YouTube. no point wasting money on a interactive movie.
You kidding? Every game they've made is more enjoyable to play than watch. I've tried watching the condensed "movie" version of Heavy Rain on YouTube, and I think to myself "I'd rather actually be playing this" because not only is it more enjoyable, but you can influence the story and outcome yourself.
Bet it will be a snoozer!
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