Bungie nerfed the second “Loot Cave” in Destiny with yesterday’s hotfix, and maybe someone thought players would finally give up farming. Obviously, that wasn’t the case.
Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.
That's extremely low for microtransactions, especially for a game that's essentially designed around it
For as much as ppl complain how much they hate microtransactions, they sure don’t act like it. No wonder they aren’t going anywhere.
In Episode 1 of Spot On, a new weekly news show, Gamespot talks about the dangers of chasing a trend.
Playing Destiny 1 on PC has been something fans have been requesting for years. It looks like Destiny 1 is now playable on PC via the RPCS3 emulator.
Somehow I get the feeling Destiny's story is about caves and loot.
At this point nobody would care anymore. Ever since the update I definitely get more engrams but they are always usually green even tho im level 27 so what the heck is the point when their loot system is terrible. I spent 7 hours grinding for loot on a Saturday and go no legendaries. Did various missions, various strikes and nothing so I just gave up on the game and left it at that.
I see no point in shooting in a cave to get loot.
I don't farm much anymore, since I get enough blue engrams and sometime legendary just doing missions more than I use too. If Bungie would fix their loot system, than people wouldn't do this. Destiny loot system is worst than Diablo 3 when it first came out on pc. Bungie needs to do what 2k did with bl higher level enemies drop better stuff and certain bosses drop a certain item.
Imo it was never worth it . Some People disliked grinding in missions doing actually something with friends , or even stranger , even if it's the same set of missions .... but would "love" staring at a dark hole and pits for mostly green orbs and stuff that fall the same in missions , before and after the patches . To each their kinks in guess