Developers are taken a different approach to making video games of late and most of the creative decisions are not always in the best interest of gamers.
Ninja Theory's Tameem Antoniades talked with Wccftech on Hellblade's development, the "independent AAA" market and what's next for the studio.
Chris White: "I had the pleasure of talking to Tameem Antoniades, Ninja Theory's Chief Creative Director about the game's development, including how a research into psychosis helped to shape Hellblade, the game's leading actor, sybolism and how that plays a role, and more."
How Ninja Theory built a dark AAA game with 20 people and some Ikea poles.
Sorry but I dont trust anything they say after the downright disrespectful comments and attitude towards Devil may Cry fans. They flat out lost themselves a customer.
Wouldn't the correct title for the article be "This is why Ninja Theory puts other Major developers to shame"?
Unless you're trying to put a spin on Hellblade being Ninja Theorys game to put the rest to shame...Either way, being fully transparent is what most indie devs have been doing for a while. Not so much recently but that's how indie started.
Hellblade is the game.
Personally I'm walking into Hellblade with my eye on the ball... after DmC.
Don't get me wrong I enjoyed DmC but they really didn't want to build off their fanbase with that game.
I'm looking forward to playing this game more so than DmC.
I find it difficult to believe anything around Ninja Theory is any better than any other devt. Their games have been good, but I wouldn't call any of their games exceptional or overly innovative.
Sales of their games have also been very average. Given the exposure they have received, you would've thought they would be able to sell more on their games.
I like devts being transparent, but that is not necessarily going to translate into a better game by the end of the devt process. What it will provide everyone with is a clear understanding of what to expect from the game when/if they do buy it.