"Have you ever played a game and got the overwhelming sense of familiarity, even though the game you're playing is brand new? I know I have, quite a lot actually, even more so over the last couple of years.
Game developers are often inspired by other creations within their medium and that's not a bad thing, in fact, Ubisoft actively encourages it from their staff."
Managing Director Istvan Tajnay looks back at what the studio has learned from Watch Dogs: Legion and Far Cry 6, what it wants to achieve, and how it’s putting employee well-being first.
I don't see how a game like this could ever hold up to modern standards. It was 90% sneaking behind turrets to disable them in tiny corridors.
I'll believe it when I see it. This is the same company that "announced" Skull and Bones, PoP Remake, and Beyond Good and Evil 2.
One thing off the bat I’m not going to like is who ever does the voice over. Michael Ironside has such an iconic voice. No one can replace that.
Expect to see a lot of predatory monetization in a game that shouldn't have any life service features to begin with. Sam fisher NFTs boi.
Watch Dogs: Legion's Play as Anyone is an exciting mechanic and post-Brexit Britain is easily the best setting yet. However, Watch Dog: Legion's brilliance is hidden behind a fair amount of smog.
Clint Hocking is the Creative Director of Watch Dogs: Legion at Ubisoft Toronto. Clint leads a team working on an ambitious game vision that allows players to recruit and play as anyone in the open world of near-future London. Previously, Clint spent nine years at Ubisoft Montreal where he was a level designer, game designer, scriptwriter and creative director on the original Splinter Cell, Splinter Cell: Chaos Theory, and Far Cry 2.
Played my free copy of WD2 for an hour. I wouldn't go near this with a ten foot pole.
The only inspiration that matters is game play! Hire some programmers.
Shadow of Mordor looks like Assassin's Creed and Batman Arkham games in some parts, and still is freaking awesome. So yeah, I see no problem in that.
Making games without parity should be one of their biggest inspirations.
Thats because they get inspired by movies to make cinematic experiences at a silky smooth 30 FPS.
/s
Good on them. Halo wouldn't exist without Doom or Quake. Shadow of Mordor wouldn't exist without Assassin's Creed and Batman. Games I love.