90°

Ubisoft Has No Problem Taking Inspiration From Other Games

"Have you ever played a game and got the overwhelming sense of familiarity, even though the game you're playing is brand new? I know I have, quite a lot actually, even more so over the last couple of years.

Game developers are often inspired by other creations within their medium and that's not a bad thing, in fact, Ubisoft actively encourages it from their staff."

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thegamescabin.com
N4g_null3475d ago

The only inspiration that matters is game play! Hire some programmers.

andrewer3475d ago

Shadow of Mordor looks like Assassin's Creed and Batman Arkham games in some parts, and still is freaking awesome. So yeah, I see no problem in that.

CaspuR3475d ago

Assassin creed should take inspiration from shadow of modor.

Whirlwind_Fanfare_083475d ago

Making games without parity should be one of their biggest inspirations.

Moncole3475d ago (Edited 3475d ago )

Thats because they get inspired by movies to make cinematic experiences at a silky smooth 30 FPS.

/s

Dontworrybhappy3475d ago

Good on them. Halo wouldn't exist without Doom or Quake. Shadow of Mordor wouldn't exist without Assassin's Creed and Batman. Games I love.

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110°

How Ubisoft Toronto Is Gearing Up To Remake Splinter Cell

Managing Director Istvan Tajnay looks back at what the studio has learned from Watch Dogs: Legion and Far Cry 6, what it wants to achieve, and how it’s putting employee well-being first.

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news.ubisoft.com
Magog855d ago

I don't see how a game like this could ever hold up to modern standards. It was 90% sneaking behind turrets to disable them in tiny corridors.

SinisterMister854d ago

Can't disagree to that (although a lot of people will)

Magog854d ago

It was graphically impressive at the time and that was it. Dull as a box of rocks.

strifeblade854d ago

The original 4 splintercells were classic stealth gameplay. Personally loved them and owned all of them

F0XH0UND922852d ago

There's probably like 2 or 3 occasions in the entire series where you sneak behind turrets. Yeah, either you've never played them or are full of it lol

LOGICWINS854d ago

I'll believe it when I see it. This is the same company that "announced" Skull and Bones, PoP Remake, and Beyond Good and Evil 2.

Iceball2000854d ago

One thing off the bat I’m not going to like is who ever does the voice over. Michael Ironside has such an iconic voice. No one can replace that.

Magog854d ago

He's still alive and played Sam Fisher just 2 years ago. Why wouldn't he be in it?

Iceball2000854d ago

Him doing a whole game with mo-cap and voice acting I highly doubt it. He’s old now and like 300lbs. Sure he could do just the voice acting but still he’ll sound old.

Was it for the GR DLC? Did he do it a couple years ago or did they just rip from older games?

got_dam854d ago

Expect to see a lot of predatory monetization in a game that shouldn't have any life service features to begin with. Sam fisher NFTs boi.

40°

Review: Watch Dogs: Legion | Console Creatures

Watch Dogs: Legion's Play as Anyone is an exciting mechanic and post-Brexit Britain is easily the best setting yet. However, Watch Dog: Legion's brilliance is hidden behind a fair amount of smog.

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consolecreatures.com
130°

Watch Dogs Legion creative director on Brexit, Play as Anyone and nextgen enhancements

Clint Hocking is the Creative Director of Watch Dogs: Legion at Ubisoft Toronto. Clint leads a team working on an ambitious game vision that allows players to recruit and play as anyone in the open world of near-future London. Previously, Clint spent nine years at Ubisoft Montreal where he was a level designer, game designer, scriptwriter and creative director on the original Splinter Cell, Splinter Cell: Chaos Theory, and Far Cry 2.

FlameWater1371d ago

Played my free copy of WD2 for an hour. I wouldn't go near this with a ten foot pole.

CDbiggen1371d ago

That's why I'm always skeptical of games given away for free, no matter the circumstances.

1371d ago